240,274 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Socket Fixes
10 Years Ago
- Online leaderboard work - Added arena leaderboard UI
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Merge fixes
10 Years Ago
Fixed various cases where the river mesh could overlap itself
10 Years Ago
Added a text surface and material to signs
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
merged from main
10 Years Ago
updated water footstep effect
10 Years Ago
feet prefab
10 Years Ago
Updated how conditional models work, to keep up with Vince's 200 object skins
10 Years Ago
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
Scene stuff
10 Years Ago
heat refraction test
10 Years Ago
Moved scene back to right folder
10 Years Ago
Refactored in game UI
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
- Reduced cooldown of Boost skill at all upgrade levels
10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Progress, cleanup
10 Years Ago
Cleaning up main scene a bit
10 Years Ago
- Playership acceleration increased to 550 from 450. - Playership max speed increases from 140 to 170 - Camera now lerps faster
10 Years Ago
Post-build deployment, GUID: f6b58181-8331-41ba-9a61-ec69b5289f72
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
Merge from main
10 Years Ago
Cloud & cloud terrain shading
10 Years Ago
Forgot to add these
10 Years Ago
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10 Years Ago
Added experimental cloud cover shadows
10 Years Ago
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10 Years Ago
Cleaned up left overs from splat count reduction Added biome based terrain tinting; disabled color texture tinting (temp)
10 Years Ago
added animals flinching when attacked
10 Years Ago
Post-build deployment, GUID: b85d7baa-5b5f-4ddf-a2ee-1bbc4b58c70e
10 Years Ago
fixed some minor bugs with the impact special f/x
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Remove old sound prefabs
10 Years Ago
wip
10 Years Ago
added code for flinching when player gets hit.
10 Years Ago
scene
10 Years Ago
Updated hide poncho fit for compatibility
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Post-build deployment, GUID: 48f7c82a-97aa-4767-82de-243d9a739099
10 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
10 Years Ago
Updated all shirts and jackets for compatibility (first pass)
10 Years Ago
Added Igor Anim source files & updated rig