255,521 Commits over 3,990 Days - 2.67cph!

22 Days Ago
Also add support to filter loot tables from the entity directly based on the era
22 Days Ago
merge from primitive
22 Days Ago
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22 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
22 Days Ago
merge from primitive/fix_primitive_tag -> primitive
22 Days Ago
merge from primitive/fix_primitive_tag -> primitive
22 Days Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
22 Days Ago
Cherrypick 112423 into it's own branch
22 Days Ago
Cherrypick 112410 and 112414 into own branch
22 Days Ago
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22 Days Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
22 Days Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
22 Days Ago
Fix for bright rock_fromation_small_d
22 Days Ago
primitive -> Aux2
22 Days Ago
Compile errors
22 Days Ago
primitive -> Aux2
22 Days Ago
customeffects -> primitive
22 Days Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
22 Days Ago
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
22 Days Ago
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22 Days Ago
restore crossbow bolt svg icon
22 Days Ago
Fun merge from main wip
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22 Days Ago
straighten crossbow bolt prefab model
22 Days Ago
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
22 Days Ago
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22 Days Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
22 Days Ago
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22 Days Ago
Increase Siege Tower NPC Carver size
22 Days Ago
Merge roll, up, scale & tangent mode into spline point
22 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
22 Days Ago
Only draw vertices in vertex tool
22 Days Ago
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22 Days Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
22 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
22 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
22 Days Ago
Fix crafting quality tea item id
22 Days Ago
Added wooden armor insert item, setup protection stats. Setup world model.
22 Days Ago
minor changes and comments
22 Days Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
22 Days Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
22 Days Ago
Add support for primitive server tag to be compressed
22 Days Ago
Merge from primitive
22 Days Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
22 Days Ago
Crossbow now animates the FOV in/out on zoom Updated crossbow zoom shader so it's less invasive and now eases in
22 Days Ago
Fix maximum sleeping bags set to -1 in primitive
22 Days Ago
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22 Days Ago
Add StringPreview https://files.facepunch.com/ziks/2025-02-03/sbox-dev_dZsjxvW76d.mp4 Additive toggle in motion editor
22 Days Ago
merge from primitive