255,521 Commits over 3,990 Days - 2.67cph!
Also add support to filter loot tables from the entity directly based on the era
▊▆▍▆▆▇▄▍ ▇▉▋▉▋█ ▊▌▍▉▌▌▊▇ ▇█▉▋▉▋▆▄ ▄▋▋▍▍▍
merge from primitive/fix_gamemode_sleeping_bags -> primitive
merge from primitive/fix_primitive_tag -> primitive
merge from primitive/fix_primitive_tag -> primitive
Cherrypick
112423 into it's own branch
▍▆▄ ▋▅▆▌▇█▍▉▄▍▋▋ █▍▅ ▊▅▋▊▅▍▌ ▆▉ █▆██▌▌▋ █▊▅▄
▄▍▉ ▉▋▇▅ ▊▌▊▋▆██ ▌▍▊ ▆▄▅▍▌ ▋█▅▄█▊▅▆▆ ▄▇▌▅ ▋▉▆▍▌▌▆ ▇▌▋▄ ▍▄ ▄▍▅▆ ▊▍▅ ▅▅▄█▋▌██▊ ▇▊▍▉ ▆▄▇▇▇▅▇▋ ▉▌▋ ▅▄ █▉▅ ▄▄▇
▇▋▍▉ ▉▌▆▄▇ ▋▊▉▄▄█▋ ▄▊ ▋▌▉▊ █▊▇▇ ▆▊ ▇▍▆▊▆▆
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Allow certain exclusive server tags to have priority over others if both are found in server tags
Fix for bright rock_fromation_small_d
customeffects -> primitive
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
▋▆▅▊▉▉█ ▇▆▇ ▅▆▄▉▋▅▋ ▍█▆█
▆▉█ ▌▌▍▆▉▇▌ ▆▌█▍▆ ▌▆ ▇▆ ▌ ▋▄▆▌ ▌█ █▋▍ ▇▍▉▌▉▉▋▊▋ ▋▊▅▌▌█ ▍▇▉▉█▇▉▊ (▅▇▊▅▇ ▉▄▇ ██▉▄▌▋▍ ▌██▅▉▉▊▊ ▌▅▋▍█ ▍▌▆▉▋ ▆▇█▍▇█▄▋ █▅▊▇▋▊▆)
▇▊▄ ▄▅▄▅▉▋▋▄.▊▊▉█▉ ▆▍▆▊ ▇▉▍▅▄▅▋▄▉ ▍▉ █ ▄▋▄▆▋▆ ▇▋▅ ▌▋▅ ▆▌ █ ▅▄▉█ (▇█▄▌▌ ▋▍▍▄▆▄▄ ▋▆▊▉▌ ▉▅▋)
restore crossbow bolt svg icon
▅▇▄'▄ ▆▍▄▌▌ ▅▍▍▄ ▄▊▇▉ ▅▇ ▄▄ █▍█▉ ▌▇ ▇▊▍▊█▊ █▍▅▇▆
▋▉▉▍ ▆▌ ▇▅██ █▉▍▉▇▆▍ ▊▇▉█▇'▉ ▋▅▌▉ ▉▆▉▄█▍▆▇▋, ▉▅ ▅▅▅▇█▍▍
▅▄▅▅ ██▆▋▋▌ █▍▌▋█ ▇▋▍▌▇▍▉ ▊▆▉▋ ▌▉▆█▄ ▍▊▋▄▌▇█ ▌▅ ▌▋▆ █▌▌▊▇▋▋ ▇█▉▉▍▉▇ ▌▉▊ ▉▋█▆▋█ ▇▄▊ ▉▍▇▄▋▉ ▅▇▅▇▋'▄ ▉▋█▅
▊█▄▋▉▉ ▉▌▅▊▄▇▍▋ ▇█▉▋ ▆▌/▍▇▌▄ ▌▆▅█▋▉ ▍▄▍ ▅▅▄▆'▇ ▅▄█▉▍▄▉▌ ▇█▍▇█▌▉
▊▄▇▋▋ ▄▊▇▋ ▌▆▅▇█▍▊▅█/▇▊▌▆▌▄█▆_█▋█▅▇ ▆▆▇▉▄, ▉▉▊▍▋▊▋ ▋▋ ▇▅█▇ █▌ (▅▊▄▋█▆▆ ▇▉▉▌▍▉▉)
straighten crossbow bolt prefab model
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
▄▆▆▅█ █▆▌▇ ▋▄▋▆▍▌▌▌▊/▆▉██▇▄▅▇_▍▌▉▋▆
- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
▄▊▌▋▉▊ ▇▌▅▍▉▆▌▌ █▉▄▇▅▋▆▄ ▍▇▍▄▅▊: ▄▅█'▌ ▆▆▌▌ ▇▅▋ ▅▍▆ ▌▅▅▍ █▇▌▋▆▌▄▄ ▋▄▊█ ▋▉█▋▌▍▉▊ ▍▊▄▉▆▌
Increase Siege Tower NPC Carver size
Merge roll, up, scale & tangent mode into spline point
Fix vertex merging from multiple meshes, all other meshes get merged into the first
Only draw vertices in vertex tool
█▅▇▊▆▆ ▅▇█▅▌▇█▆: ▍█▍ ▆▄▌ ▉▋▅▉█▌ ▌▉ ▊▅▊ ▉▆▅▅▊ ▆▋▍▇▅▌ ▄▊▉▉▋▆ ▇▄▊▊▇▄▋▊▄▋ ▅█ █▉▋▇
▉▆▄'▇ ▅▆▆▅▇ ▋▋▊▋▉ ▄▍ ▄▊▅ ▉█▄▅▆▇ █▊█▉█▍▉▅
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
Add editor preference for backface selection, default to true because it's likely to be more desirable
Allow mesh trace to request face cull, none, front, back
Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
Fix crafting quality tea item id
Added wooden armor insert item, setup protection stats.
Setup world model.
minor changes and comments
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Hammer & Other tools mount addons/ by default
FIxed VBSP crashing with missing VVDs
Models that are renamed after compile, which ends up pointing to the wrong .vvd
Also just missing VVDs.
Also fixed it using incorrect VVD path in the first place.
VBSP: Increase usefulness of "Occluder straddles multiple areas" warning
Added HammerID for entities in Hammer's selection status bar
Fixed VRAD crashes due to missing VVD files
Fixed map compile tool output formatting to do with threads
Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
Add support for primitive server tag to be compressed
Speed up slow projectiles fired from AutoTurret to minimize delay
Crossbow now animates the FOV in/out on zoom
Updated crossbow zoom shader so it's less invasive and now eases in
Fix maximum sleeping bags set to -1 in primitive
▉▋▌█▉ ▅█▌▊▊▌▊▅█ █▄▊▍▊▄▉▄▊ ▇▄ ▅▍▆█▄▄, ▊▆▋ ▌▍▋▉▇▋▉▊█▍ ▉▇▊▄▌▅▍ ▌█▍▋█▅██▇▅▅.▇▊▉▅█▇. ▊█▆▄▊▌█▌▊▊ ▋▋▉▍ ▇▇▄▆▅ ▆▍▇▌▇▄▍ ▉█ ▇▌█ ▇▌▆▇█▌ ▌▆▊ ▉▍▋█▋.▋▌▆▋▍
Add StringPreview
https://files.facepunch.com/ziks/2025-02-03/sbox-dev_dZsjxvW76d.mp4
Additive toggle in motion editor