136,108 Commits over 4,444 Days - 1.28cph!
excavator signal computer WIP
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
2.5x increase in excavator production rate
Watch tower decay, health and craft time tweaks
Table craft price changes - no longer need metal fragments
Fixed missions UI enabled on first open and requiring double click to close
Merge from SleeperMountingMergePt2
Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
T3 techtree changes - MP5 cost and position changes
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TechTreeT2 electricity and car parts progress and fixes
Steamworks / Steamclient DLL updates
merge from human_ai_combat
split off electricity and car parts from T2 techtree
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Update head look flag to fix merge conflict
Merge from SleeperMountingMergePt2
Fix HasMountPoints not working properly on modular vehicles
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
Split BaseVehicle back up, with the modified code from the merge
Merge in sleeper_mounting_2
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
Fixed vehicle sub-entities doubling up on the client side
Potential fix for snowball leaked entities
Fuel and storage sub-ents
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
fire in longer bursts when close range
More snowmobile WIP. Compiling now
this bad boy can fit so many cliffs in it *slaps roof*
Cleaned up old east inland splats