136,108 Commits over 4,444 Days - 1.28cph!
Updated drinking to deal with displacement
More accurate tracing into the ocean volume
Fixed crossbow vm loaded state
Remove all client side mounted references for instruments
Snowmobile detail colliders
WIP tidying up client-side access to _mounted
Remove unused overrideMountedLookAt
Merge Main -> misc_improvements
Snowmobile wheel setup, and fix model direction
Some snowmobile initial setup
Better spectate entity name
Potential NRE fix in LateClientCycle
North east cliffing and cleanup of old inland splats
Reduce MLRS rocket world model size and mass to 25% of actual size and mass
Site C area progress backup
Option to bilinear sample displacement map.
Building brick skin atlas and material
Add stat for a player shredding a car
Add stat for hands won in poker
Fixed team UI not updating when spectated player leaves a team
Fixed guns not showing the correct ammo count when spectating
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted:
- Duo Sub [fuel storage, torpedo storage, item storage]
- Hot Air Balloon [fuel storage, item storage]
- Magnet Crane [fuel storage]
- Minicopter (in earlier commit) [fuel storage]
- MLRS [dashboard storage, rocket storage]
- Modular car chassis [fuel storage]
- RHIB [fuel storage, item storage]
- Rowboat [fuel storage, item storage]
- Scrap Transport Helicopter [fuel storage]
- Solo Sub [fuel storage, torpedo storage, item storage]
- Work Cart [fuel storage]
All fuel-using vehicles also now start with 50 fuel when in editor.
Merge MLRSUpdates -> IntegrateVehicleSubEnts
Fixed extra MLRS rocket storage sub-ent
Add GetEntity to GameObjectRef
West+north road splatting
Hit marker should now play when the player being spectated gets a headshot
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
Final'ish northern height & bake
North side road fixes along new cliffs & bake
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
all 18 tea world model LODs
collision setup
texture resize and prefab update
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
all 18 tea world model variations
prefab wip
materials and textures
updated bandages with lods
updated material
prefab update
reduced texture size for bandages