122,101 Commits over 4,048 Days - 1.26cph!
Population density tweaks
Heavy Scientist and Peacekeeper avatars
Scale populations to map size
Run the engine population first in case it fills up the sidings
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
Track selection takes all engines' inputs into account
Don't let trains spawn within 40m of start/end of siding
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway)
Remove bypass bounds check
Shark and Scientist avatars
Reapply population convars
New SpawnPopulation that overrides position to select from valid siding splines
Always load initially in uncoupled state
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
S2P compound and water treatment
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true
Merge from official_server_analytics
Merge from powerline_zipline/proc_gen_improvements
Merge from cui_improvements
Basic train spawner + convar setup, not functional
More megacliff area finalization
Updated train wagon coupler mesh / added bones for moving elements
Finalizing west megacliff WIP
Reduced "bad weather" probability: 90% of days will now be clear
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Merge from rail_network_2
merge from postprocess_opt
merge from may_22_bugfixes
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
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Reduce the chance of vehicle parts from junkpile_j
SAM Site can no longer be damaged by bullet type damage
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Merge NewModels -> Rail Network 2
Removed the rear cover from the above-ground WorkCart, to facilitate moving back to other wagons
Fixed bogie pivot bone assignments
Added ladder volumes to all the wagons. Unfortunately these really aren't working while moving, despite the parent trigger.
Fixed incorrect prefab IDs, updated manifest
Set up all the wagons with the new models
Fixed workcart gibs always being yellow, even for the red and blue variants
Brought the old WorkCart model back - work_cart_static still needs it. Probably better not to risk breaking any of the monument settings it's used in by updating it to the new model.
Fixed red workcart issues
Fixed instrument panel light position offsets, and player hand position offsets
Deleted the old WorkCart model
Set up workcart_aboveground, now with the new couplings
Updated wheel colliders and lowest LOD mat for the Rusty variant