128,966 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Increased turret rotation range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gunner overlay staying open in a couple of situations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minicopter class. Allows the population setting to still be called minicopter.population
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed every network id & item uid from uint to long
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ores counting as produced & smelted products counting as consumed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the attack heli gunner cam a bit brighter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unassigned preintegrated fresnel FGD lookup table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log workbench entity instead of the workbench level
Log mixing table as normal crafting & set the workbench entity as the mixing table
Split crafting into two methods: item produced & material consumed
 
                
                
                
                
                
             
         
        
            
            
            
                
                New roof variants for the portacabin buildings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Make sure we always have full anisotropic texturing in editor, when not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organizing, naming, nuking
 
                
                
                
                
                
             
         
        
            
            
            
                
                pallet_boxes_b uses the backface culled material variant instead of being rendered twice
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exterior progress
Fleshed out the portacabin buildings
Moved the chute button into one of the buildings
Added barricades and sandbags
Some dressing
Scene2Prefab
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Moved placement ghost functionality to its own class
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null check owner when checking for mounted player in Projectile to prevent NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon placement rotation is no longer a clientvar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check clientside if held weapon is accepted by the current rack type before showing the UI.
Enforce weapon type check serverside.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck.
Updated test save.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Parameter tweaks, fixed issue with raycasting
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More gunner UI improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show key control guide in the gunner UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use no gravity on heli rockets, so that they fly straight to target
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smaller crosshair shows where rockets are aiming
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI indicates when rockets are reloading
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS exterior progress
Tweaked the height map and  rock placement
Fenced off the entire chute area
Added a bunch of large props
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighting tweaks WIP & related mats & post profile.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ingredients to item definitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed everything related to indirect specular + removed more useless legacy code
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                remove some debug logging now I've tested
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip spawn with saddle changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a special padding to wall, doorway, window, half wall, roof walls block