123,338 Commits over 4,048 Days - 1.27cph!
Switch jacket icon back to the original. It's not quite as nice but it matches the icons for the skins
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Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
Probably fix janky looking drone movement
Change market terminals to store the remaining time instead of an absolute timestamp
Export jackhammer model mesh for workshop
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refactored scientist AttackTick.
Bunch of scientist state and behaviour improvements.
Base/NPC navigator improvements.
Oilrig AI design update.
CleanupSleepers nre checks
tunnel corridor pieces textured and vertex painted - awaiting LODs
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vm medical syringe - Fixed elements of syringe floating in air on anims
Fix bandage and syringes not playing third person animations when used on other players
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Regenerated metal shop front icon to match the current model
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Update icon script to match the increased alpha. Increased from original 215 to 230
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
A couple more icon prefabs updated
Remove the IconMaterial shader from item icons, take things back to natural colours
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More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
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LODs/COL for train_tunnel_stop_b
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Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
Fixed that one noob-swallowing terrain trigger near the convoy mine.