reporust_rebootcancel

142,338 Commits over 4,413 Days - 1.34cph!

2 Days Ago
Merge: from pool_mt
2 Days Ago
Merge: from pool_mt
2 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
2 Days Ago
Update bounds on apartment entities
2 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
2 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
2 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
2 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Days Ago
tertiary prefab variants for all remaining charms
2 Days Ago
set lr300 and blowpipe to pushedout charm
2 Days Ago
Updating industrial torch viewmodel fbx
2 Days Ago
Switch out the entities in the large apartment
2 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Days Ago
Manifest for new entities
2 Days Ago
Create entity versions of the storage inside large apartments
2 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Days Ago
main -> game_room_dlc
2 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
2 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
2 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
2 Days Ago
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2 Days Ago
Merge from main/bowless_crossbow
2 Days Ago
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2 Days Ago
code support for tertiary charm prefab setup
2 Days Ago
Add the apartment furnace to the large apartment
2 Days Ago
Turn the wood stove in the large apartment into a furnace
2 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
2 Days Ago
merge from misc_vendingui_fixes
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from deployable_snapping_fix_3
2 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
2 Days Ago
merge from empty_country_list_fix
2 Days Ago
merge from defaultsortingorder_update
2 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Days Ago
Merge from /indirect_instancing
2 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
2 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
2 Days Ago
More lighting
2 Days Ago
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2 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
2 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
2 Days Ago
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2 Days Ago
Codegen
2 Days Ago
Mortar animations on the v4 rig
2 Days Ago
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