reporust_rebootcancel

138,633 Commits over 4,352 Days - 1.33cph!

Today
Optim: change scheduled time for repeating invokes Previously, we would schedule repeating invokes from current time, meaning overtime they would drift towards one frame, causing work spikes. Now we maintain interval in respect to original time, which should preserve original scattering Tests: ran around with a lit torch on procgen, some wildlife moving
Today
When updatePosition is true, the nav agent will convert from nav space to world space before applying the position
Today
More work on Kiosk A and decals
Today
Fix potential issue if we spawned an npc on a moving navmesh after it started moving
Today
merge rust_relay_server -> main
Today
reduced packet spam, send stringPool as dict
Today
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Today
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Today
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
Today
v4 pie animation set up
Today
Shush animation update and audiio fix
Today
Console auto complete is now anchored to the input field, fixes issues when changing game view size
Today
console.clear and console.copy work with the new console
Today
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Today
Console localization bits, fixed slight scrollbar layout issues
Today
More localization
Today
Made system info row copyable as well
Today
Made all data row clickable, copies the content to the clipboard
Yesterday
Admin UI localization pass + some minor layout fixes
Yesterday
Fix NREs in terrain commands
Yesterday
Initial shadow map caching setup
Yesterday
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Yesterday
Show player health as int in the admin tab
Yesterday
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
Yesterday
Added something for when you dont have any loadouts or copy paste files
Yesterday
merged main -> rust_relay_server
Yesterday
merge from new_console-ui
Yesterday
Fixed quick join text flex settings
Yesterday
Auto init the server tab for admins so you can't see the placeholder data
Yesterday
Merge from improved_network_groups
Yesterday
Merge from main
Yesterday
new_console-ui -> main
Yesterday
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
Yesterday
new_console-ui -> main
Yesterday
Use cached command for command list buttons. Fixes highlighted text not working
Yesterday
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
Yesterday
new_console-ui -> main
Yesterday
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Yesterday
Merge from demo_shot_track_dubbing
Yesterday
Remove extra error log
Yesterday
Split position/rotation tracks into two again
Yesterday
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
Yesterday
fix missing functions in Wind.cginc
Yesterday
merge from new_console-ui
Yesterday
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
Yesterday
Cinemachine compile fixes
Yesterday
merge from main
Yesterday
Phrases
Yesterday
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