139,202 Commits over 4,352 Days - 1.33cph!
Clean: simplify ProjectileWeaponMod code
- get rid of 0 as default arg
- mini bugfix: hook up bypassModToggles in one of Sum overloads
- added non-GC mul and sum, but not plugged in yet
Tests: compiles
- Run Clean Entity Labels
- Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs
- Rebuild manifest and commit associated prefab changes
Adjusted I/O back to where it was previously before downscaling
3p medical syringe anim updates to match new viewmodel anims
Fix Outline Bunny suit WM mesh and prefab
medical syringe wounded animation update + audio event check
merge from new_console-ui
Fixed recents items/vehicles acting weird, switched to a list
merge rust_relay_server -> main
merge main -> rust_relay_server
move away from wss (it allocates)
Fixed audio ugc button not resetting on close
Copying a row also copies the label, when relevant
Removed Owner Steam ID from admin panel, show team id instead
Fixed steam DLC price text layout issues
console.erroroverlay 0 closes the error overlay
Pressing enter:
- selects the search bar of the open tab
- selects the input field in the console
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab
Can also right click "Select Tests" on any prefabs
merge from save283 - Staging wipe
Merge from terrain_renderer
Add min radius for terrain culling
Improve culling shadow bounds check accuracy and performance
Network++
Save++
persistance++
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Added IK targets to microphone stand
Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Merge from terrain_renderer
Remove unneeded map sample when culling terrain
Remove terrain test scene
Merge from main
Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Clamp uv for min/max height sampling
Updated armoured hatch anims to prevent wall clipping
Fix new scientists not playing movement animation in demos after the demo was paused
Create new version of the mortar prefab based on ballista
Possible Client_OnCassetteInserted NRE while spectating fix
Rename mortar.entity -> mortar2.entity
Rename MortarEntity.cs -> MortarEntityOld.cs
Fix GetActiveItem() after merge
merge from mortar -> mortar_prototype
merge from main -> mortar_prototype
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