reporust_rebootcancel

129,781 Commits over 4,232 Days - 1.28cph!

3 Days Ago
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3 Days Ago
hero_title_change -> main
3 Days Ago
Topology WIP & related
3 Days Ago
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3 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
3 Days Ago
Material & SceneTemplateSettings.json keep getting generated
3 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
3 Days Ago
Fix async pool refill not tracking refilled count
3 Days Ago
Final sculpts
3 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
3 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
3 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
3 Days Ago
Restored drag and dropped items spawning in the overlay canvas
3 Days Ago
Restored blur when F1 menu is open
3 Days Ago
Scene backup
3 Days Ago
Swapped 'view in store' to 'view'
3 Days Ago
better shutters animation
3 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
3 Days Ago
Server admin tab layout changes to match the design
3 Days Ago
Added special spawn point options per skinnable
3 Days Ago
text desc update
3 Days Ago
manifest
3 Days Ago
hackweek curtain files and setup
3 Days Ago
basic shutter anim
3 Days Ago
Compile fixes
3 Days Ago
hackweek workshop scene wip
3 Days Ago
Fixed UI_DeveloperTools tab opening issues
3 Days Ago
merge from tmp_generatecaretnre_fix
3 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
3 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
3 Days Ago
merge from store_fixes
4 Days Ago
More sculpts
4 Days Ago
Suggest required data types in auto complete
4 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
4 Days Ago
Fixed canvas ordering issues with store and checkout result pages
4 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
4 Days Ago
merge from main
4 Days Ago
Swap over to roboto mono
4 Days Ago
Wip server admin tab
4 Days Ago
arcade placeholder temp texture
4 Days Ago
merge from main
4 Days Ago
merge from hit_guides
4 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
4 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
4 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
4 Days Ago
Sculpt backup
4 Days Ago
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4 Days Ago
ripping out on-mesh hit guide MPB stuff
4 Days Ago
Better autocomplete styling
4 Days Ago
New autocomplete system - still needs some work