reporust_rebootcancel

121,550 Commits over 4,048 Days - 1.25cph!

3 Days Ago
fix jungle ambience playing offshore for real this time
3 Days Ago
Remove leather gloves from Techtreet0
3 Days Ago
boomerang_demo_timing_fix -> main
3 Days Ago
More accurate results in demo than before
3 Days Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
3 Days Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
3 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
3 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
3 Days Ago
Merge from snake_ping_fix
3 Days Ago
Fix NRE relating to ping leeway for console spawned players
3 Days Ago
Sky/Cloud improvements at twilight.
3 Days Ago
Ground foliage geometry optimization
3 Days Ago
Setup more reliable found collider check
3 Days Ago
More work on schizolobium variants A and B
3 Days Ago
missing files
3 Days Ago
station blockout update
3 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
3 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
3 Days Ago
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3 Days Ago
Added item, very initial prefab setup.
3 Days Ago
Filter out road meshes when spawning the Travelling Vendor
3 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
3 Days Ago
Merge from light_cull_occludee_fix
3 Days Ago
fix jungle barrels anim and phrases
3 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
3 Days Ago
merge from jungle_update
3 Days Ago
updated store preview turntables
3 Days Ago
vine_poolable -> Aux3
3 Days Ago
Ensure no left over vine instances are left in the work queue when pooling
3 Days Ago
Merge from tiger_death_nre_fix (again)
3 Days Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
3 Days Ago
Added placeholder viewmodels
3 Days Ago
update store icon
3 Days Ago
Merge from tiger_death_nre_fix
3 Days Ago
Fix NRE on tiger death
3 Days Ago
Merge from snake_death_cleanup
3 Days Ago
Additional snake death cleanup.
3 Days Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
3 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
3 Days Ago
merge from jungle_dlc
3 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
3 Days Ago
merge from jungle_update
3 Days Ago
S2P jungle ruins
3 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
3 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
3 Days Ago
Reduced concrete walkway LOD distances further
3 Days Ago
Reduced more texture resolutions to improve zigg perf
3 Days Ago
Fix for first person artefacting on cocoknight gloves
3 Days Ago
reduced strangler fig wall decal dist
3 Days Ago
ziggurat S2P