reporust_rebootcancel

145,111 Commits over 4,444 Days - 1.36cph!

Yesterday
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
Yesterday
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Yesterday
Use small delta changes for water level model state rather than exacts with ==
Yesterday
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
Yesterday
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Yesterday
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Yesterday
fix shader bug causing GPU crash (RRP)
Yesterday
Lighting prefab & related files
Yesterday
Increase mailbox texture size from 1k -> 2k
Yesterday
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Yesterday
Undo 153739 "subtract 153677 areacheck_parent_fix"
Yesterday
merge from streamermode_fix
Yesterday
merge from bradley_inactive_error_fix
Yesterday
merge from large_furnace_place_effect_fix
Yesterday
merge from spawngrid_spacing_fix
Yesterday
merge from catapult_ragdoll_error_fix
Yesterday
merge from spraycan_reskin_refactor
Yesterday
merge from pool_analyzer_non_caching_methods
Yesterday
update apartment_complex_monument/prototype/mailbox
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Cherrypick CS 153556 (compile simulator fix)
Yesterday
Update manifest
Yesterday
Debug position dot now shows on the map during control, not just when locked in.
Yesterday
Modified cap hair conditional to work with miners hat
Yesterday
Codegen
Yesterday
Cache last successful sample position, check it first on next thruster fire.
Yesterday
Codegen
Yesterday
Fix scientist chasing into water
Yesterday
merge from main
Yesterday
merge from skinmodal_fix
Yesterday
merge from skinviewer_fixes_june26
Yesterday
merge from store_background_fixes
Yesterday
merge from cartbutton_friendlist_fix
Yesterday
Yesterday
Include sample count
Yesterday
merge from menu_notifications
Yesterday
Compile fix
Yesterday
Modified conditionals to not clip with certain hats
Yesterday
merge from main
Yesterday
merge from console_focus_fix
Yesterday
merge from strobelight_flags_fix
Yesterday
debug logs
Yesterday
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Yesterday
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
Yesterday
Final LOD fix Spotlight
Yesterday
Further cleanup, boolean gating for lookup creating
Yesterday
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
Yesterday
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Yesterday
Fixed skin item modal not updating when using the arrow buttons to navigate