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Added rock/torch to v4 loadout
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
Can now deploy small box under cooking workbench
Fix cooling/warming/crafting quality tea item modifier enums
Fix frontiersman pack not opening view
Merge from armor_slots, fix modifier enum and phrase conflicts
Additional image media for Medieval Pack store page
Merge from triangle_planter
Frontier large planter is now a skin of the regular large planter
Applied correct prevent building settings to railroad planter
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning
Manifest to fix regular triangle planter socket name issues
Skinnable can now auto fill the name and Item name if the entity provided is a deployable
Set up the skinnable for the triangle planter
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Fixed blood spray fx not working properly
Better particle effects fade out
Merge from io_research_table
Fixed flame positions and prevent building blockers on cooking workbench
Merge from chicken_update
Fixed sleep animation
Fixed chickens not moving again after sleeping
Fix broken nucleus grades
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Merge from chicken_update
Fixed Beehive inside/outside check
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
merge from fonts_fallback