reporust_rebootcancel

139,353 Commits over 4,383 Days - 1.32cph!

11 Months Ago
Settings menu dropdown, cleaned up styles
11 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
11 Months Ago
Decay menu options
11 Months Ago
further adjustment
11 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
11 Months Ago
Codelock leak tightness improvements.
11 Months Ago
11 Months Ago
Electric furnace tweaks.
11 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
11 Months Ago
Settings scrollbar Toggle tweaks
11 Months Ago
IO bugfixes batch 1
11 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
11 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
11 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
11 Months Ago
Removing extra default material from coco torso fbx
11 Months Ago
Jungle biome distribution teaks & fixes
11 Months Ago
Settings menu progress
11 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
11 Months Ago
Cocoknight setup
11 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
11 Months Ago
Cocoknight update
11 Months Ago
Cocoknight update
11 Months Ago
Re-enable texture streaming jobs
11 Months Ago
main -> new_menu
11 Months Ago
Updating coco armour female torso prefab with new mesh
11 Months Ago
Re-enable bootstrap check
11 Months Ago
main -> syncvars
11 Months Ago
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11 Months Ago
texture resize + optimisation
11 Months Ago
Add inventory page
11 Months Ago
11 Months Ago
bee catapult bomb basic prefab setup LODs
11 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
11 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
11 Months Ago
Setup options styling on main menu
11 Months Ago
Missed files
11 Months Ago
Tab system Wired up home and play Animation transitions
Rin
11 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Fixed navigation architecture Setup Page system
11 Months Ago
Settings dropdown
11 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
11 Months Ago
Add check for AsyncGPUReadback support
11 Months Ago
GenericSkin Overlay sub header and styling
11 Months Ago
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11 Months Ago
Settings menu search bar
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
11 Months Ago
Updated inventory move sounds