122,160 Commits over 4,048 Days - 1.26cph!
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Burning room WIP
Burnt variant of the pallet material
Log projectile hits as well as misses
Revert
79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
New attack heli blur rotor system, no longer hides the main rotor post
Move AzureWebInterface to new .cs file
Nuclear silo text decals
Dressing progress
lodded some rooms
Remove LINQ calls from IsAuthed()
Merge from main -> gameplay_analytics
Finish implementation of sending total aggregate of entities & items across server
Give each event its own guid
Typo on indexes & added damage_type to damage log
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
Add indexes to sqlite table for user wipe ids
merge from
78909 pistol_slide_remerge2
merge main to experimental
merge from save234 - Staging wipe
Updated quarry deployable latest progress
Updates the oilrig tiled textures by copying it from another branch
Fixed spawning inside reclaim at bandit town on softcore
Extra TerrainAnchors on cliff_low_sloped_L
Extra TerrainAnchor on cliff_medium_sloped_R
merge from caves_shadow_proxies_fix
merge from large_stable_spotlight_fix
Size adjustments
Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
Initial support for emoji use in vending machine names
Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
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Monitor UI bugfix, get it showing up again
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
Fixed some double substitutions
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
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