122,160 Commits over 4,048 Days - 1.26cph!
merge from rust_metrics_2
merge from accidental_item_breakdowns
Logged missions, underwater crates, buying vehicles & horses, gambling
c4 can now be toggled to detonate via RF instead of at the end of its arming timer
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
Refactor Steam inventory item price checking
Show an error message if prices fail to load (re-select the item to try again)
Button to break items will not show if price fails to load
Button to break items will not show while price data is still loading
Fix Steam inventory not scrollable when mouse is over the gaps between items
reset scale on rustige_egg_f , more tweaks
fixed egg suit insides clipping, more work on rustige_egg_f
Only allow selecting a single item at a time on the Steam inventory screen
Potential EnqueueWrite NullReferenceException fix
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
WIP faberge_egg_f model, anims, prefab
Enable server performance metrics
merge from turret_scan_gc_fix
Adding Facepunch.ArrayPool
Adding print_arraypool for debugging / monitoring
Possibly prevent NRE when opening a UI panel with an emoji compatible input field
Don't show the avatar of the killer on the death screen if streamer mode is enabled
Remove some FormerlySerializedAs that are no longer needed
Add the LOD levels back in for the deployed drone's propellers
Show emojis on market terminal
Fix PTZ not returning correct zoom scale when running as server only
Fix load not loading for server side entity in server+client mode for cameras
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
Tweaked power input position so it's not floating. Removed redundant collider
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
PTZ camera can be rotated before placement (90 degrees).
PTZ camera faces towards player by default. Power input moved to opposite side.
Updated deploy guide mesh for PTZ camera
Prefab backup
Another burnt material variant