126,746 Commits over 4,109 Days - 1.29cph!
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Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
LODs will adjust their distance based on FOV / when you zoom in
Merge from main -> global_networked_bases
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Tugboat protection changes
merge from analytics_building_color
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
update tugboat PhysicsSounds ignored layers
merge from main -> analytics_building_color
Reduce stiffness a bit more towards the end of the chain to make it more stable
Fixed moonpool surface not really rendering at all.
ferry terminal loot balance
Swamp & lake material fixes
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
new brick roof models/gibs
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Fixed underwater lab moonpool prevent build volumes reaching out of water
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
Added and Setup Pipe Wrench Prop Prefab
Tweaked water pump placement