reporust_rebootcancel

121,987 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
2 Years Ago
Can rotate the combiner and splitter
2 Years Ago
Test physics cube updates
2 Years Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
2 Years Ago
Enable Ragdoll layer parenting on trains
2 Years Ago
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2 Years Ago
Better ease in/out on the item icons on the conveyor screen
2 Years Ago
Merge from industrial
2 Years Ago
Combiner, splitter deployment volume tweaks
2 Years Ago
Added a few basic network-synced physics entity cubes for my testing
2 Years Ago
Fixed first output slot of large furnace not getting detected by conveyor
2 Years Ago
Fixed not being able to place items in the first input slot of the electric furnace
2 Years Ago
Can no longer clip the conveyor through an already placed wall
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
2 Years Ago
Merge from parent
2 Years Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
2 Years Ago
Fixed category filters only working if they had a max value assigned
2 Years Ago
Can now move wood to fuel slots on furnaces via conveyor
2 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
2 Years Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
2 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
2 Years Ago
Client predicted pan/tilt for CCTV cameras from computer station
2 Years Ago
Procedural bunker dressing progress
2 Years Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
2 Years Ago
Remove external viewer flag logic from CCTV (unused)
2 Years Ago
incorrect prefab link fixes, fixed a gap on half wall
2 Years Ago
Construction grade scripts for skins redo - must have been lost in the previous merge
2 Years Ago
wip auto center and pivot calc, bounds, rotation
2 Years Ago
phrases
2 Years Ago
Manifest
2 Years Ago
Skin grade and prefabs
2 Years Ago
Merge from main
2 Years Ago
Improvements to spring test
2 Years Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
2 Years Ago
some left over changes to adobe stairs L and U
2 Years Ago
Added welding and digital display board to road sign overhead gantry
2 Years Ago
shipping container building skin parts models wip
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
2 Years Ago
Merge from industrial
2 Years Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
2 Years Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
2 Years Ago
Don't let conveyors pull through another type of industrial storage
2 Years Ago
Clamp aim direction when controlling an autoturret
2 Years Ago
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc) Copy the item search consolidation from the default_blueprint branch Fixed not being able to delete some entries in a filter with lots of entries
2 Years Ago
Remove Debris layer from TrainTriggerParent. Other vehicles already have it off. Dropped items behave better when not parented (and are still kept somewhat in place by friction).
2 Years Ago
Server compile fix
2 Years Ago
First pass on locker compatibility with storage adaptor