reporust_rebootcancel

121,588 Commits over 4,048 Days - 1.25cph!

5 Days Ago
fixed shallow wall shelves being researchable
5 Days Ago
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5 Days Ago
Set ground foliage to use LOD1 as base LOD
5 Days Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
5 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
5 Days Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
5 Days Ago
Merge from jungle_update
5 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
5 Days Ago
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5 Days Ago
Merge from ziggurat_perf_fixes
5 Days Ago
Merge from jungle_update
5 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
5 Days Ago
Fixed emoji not unlocking correctly
5 Days Ago
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5 Days Ago
Fixed floating barrel corpses and added Mesh Cull components
5 Days Ago
merge from jungle_update
5 Days Ago
added corpse prefabs for wicker and bamboo barrels
5 Days Ago
merge from /jungle_storage_skin_fix
5 Days Ago
Replaced cocoknight gloves viewmodel material
5 Days Ago
Merge from main
5 Days Ago
Missed some billboard texture changes
5 Days Ago
Updated schizolobium with progress from friday
5 Days Ago
updated jungle ar icon
5 Days Ago
Merge from icon_render_export_fix
5 Days Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
5 Days Ago
merge from main
5 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
5 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
5 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
5 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
5 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
5 Days Ago
Possible AdminPanel NRE fix
6 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
6 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
6 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
6 Days Ago
start of fixing corpse gibs for jungle barrel storage
6 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
6 Days Ago
main -> vine_capsule_renderer
6 Days Ago
Missed files
6 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
6 Days Ago
Missed files
6 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
6 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
6 Days Ago
main -> hackweek_syncvars
6 Days Ago
main ->syncvars
6 Days Ago
Include server version in F7 feedback
7 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
7 Days Ago
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7 Days Ago
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7 Days Ago