126,704 Commits over 4,109 Days - 1.28cph!
Missing _styles folder
Prefabed SkinViewer2
Move buttons to styles folder, move demos to modal and rename
Update legacy wood store steam item
Fix search bar, folder structure clean up
Merge from trimmed_asset_warmup/scene_warmup
Setup new heavy scientist prefab and get them to bet dropped by the chinook
Sidebar component, and positioning fix
Skin viewer nre fix, some tweaks
Add admin "bot.crouch" command to help test with nametag visibility testing.
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too
This avoids an extra copy of the prefab and doing extra work at runtime
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
merge from no_build_zone_height_visual
merge from fix_userbutton_steamid_copying
merge from invis_indicator
merge from static_entities_hostile_fix
merge from mummywraps_shadowlod
Merge from hardcore_refresh
Suppress warnings in Compass and CompassViewmodel
Merge from hardcore_refresh
None compile fix (CompassViewmodel)
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
Merge from trimmed_asset_warmup/scene_warmup
Load monument prefabs if procgen needs to run on the client or server
Fix possible NRE in ExtractReferences when updating asset scenes
Mark Rowboat_LOD2 as read/write
Added admin convar debug.clearAllFogOfWar to fully reveal the map
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
Disable condition on compass
Clean up v_compass.anim.controller missing local files
Fix resetfogofwar command
Mark a bunch more meshes as read/write
Possibly, maybe, finally fixed loading fog of war from a save
UI_FoilShaderMouseFollow compile fix
Fixed nre when opening skin viewer while connected to a server
merge from new_menu/skin_viewer_merge2