137,357 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Fixed missing launch site HLOD generation
2 Years Ago
Sidecar bike setup, visual and physical, WIP
2 Years Ago
LR300 vm camera anims
2 Years Ago
Merge from main
2 Years Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
2 Years Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
2 Years Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
2 Years Ago
Revert suspension fix, was worse than the original bug
2 Years Ago
Fixed 'prevExtension' bug
2 Years Ago
Fix some missing deploy guides
2 Years Ago
merge invoke_execution_time -> analytics_server_profiling
2 Years Ago
Fixed train tunnels not rendering properly on the map
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
S2P Launch site
2 Years Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
2 Years Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
2 Years Ago
Fix ticket booth windows going opaque past 60m
2 Years Ago
Fix pillar in front of triple boost building being culled past 75m
2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Configurable sensor range
2 Years Ago
Clear any old slack levels when poolin a new a wire
2 Years Ago
reapplied lantern fixes
2 Years Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
2 Years Ago
latest blunderbus viewmodel anims export
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Shadow improvements. Also fixed the related strobelight issue.
2 Years Ago
Added a fix for the flare regression, and made it behave better from the side.
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Enabled IO wiring near attack heli too
2 Years Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
2 Years Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
2 Years Ago
Weekly Skins - Junkernaught BAR
2 Years Ago
Weekly skins - Blackguard chestplate
2 Years Ago
Weekly Skins - Volcanic Rock
2 Years Ago
Weekly skins - Tiger Stripes MP5
2 Years Ago
merged new ammunition model branch into blunderbus branch
2 Years Ago
Weekly Skins - Blackguard Metal Facemask
2 Years Ago
merge from client_tickrate_increase
2 Years Ago
merge from skin-bundles-2024-05
2 Years Ago
merge from anti_rad_tea_rework