250,262 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Network Laser Projectiles Rounded laser weapon https://files.facepunch.com/CarsonKompon/2024/November/14_20-43-StarkXantus.mp4 Added Pause Menu Fix BulletSize implementation and improved Laser Projectile collision
2 Months Ago
Added Laser Weapon and Character. Laser respects all EntityModifiers https://files.facepunch.com/CarsonKompon/2024/November/14_20-16-FluffyGodwit.mp4 Fix player shadow
2 Months Ago
Specify setup-dotnet version for shaders.yml
2 Months Ago
hook up dash sound in player prefab
2 Months Ago
player dash sound
2 Months Ago
movement bobbing
2 Months Ago
Removed some unused props
2 Months Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
2 Months Ago
Increase range of networked edits
2 Months Ago
Bullet flash fix
2 Months Ago
Shadow/layering fix
2 Months Ago
Fix more ui alignments with new font Enemies squirt on fire More UI + Nametag updates Fix the bullet damage desync issues when networking Fix PickupCollector for connected clients
2 Months Ago
Prebuild the menu package
2 Months Ago
Photo frames
2 Months Ago
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2 Months Ago
Actually it needs to be public
2 Months Ago
Make ControlledProperties protected again
2 Months Ago
a
2 Months Ago
Unity 2022 Tweak DrivenRectTransformTracker usage to try and fix prefabs having changes as soon as you open them
2 Months Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
2 Months Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
2 Months Ago
Emojified the game
2 Months Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
2 Months Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
2 Months Ago
Falling mask
2 Months Ago
sound tweaks
2 Months Ago
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2 Months Ago
Page title in documentation Use wide thumb in a couple of places
2 Months Ago
tried to avoid overlapping lava exploder lava lava sfx
2 Months Ago
Fix mistake in ParticleModelRenderer upgrader
2 Months Ago
Fixed 32bit builds crashing when creating decals on certain models
2 Months Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
2 Months Ago
brake skid sound, coasting sound tweaks, flow map changes
2 Months Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
2 Months Ago
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2 Months Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
2 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
2 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
2 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
2 Months Ago
ci adjustment
2 Months Ago
Name plates
2 Months Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
2 Months Ago
No ammo state for Crosshair
2 Months Ago
Send player info when first seeing, add EchoPlayerPositions option
2 Months Ago
Remote player clothing
2 Months Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
2 Months Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
2 Months Ago
Fuck off
2 Months Ago
Prebuilding menu project halves startup time
2 Months Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled