250,300 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
2 Months Ago
Have wolves look at the player head instead of the player's crotch
2 Months Ago
Update Facepunch.XR and defs to 24b8e70e5c89d04b3f42d8b022bf97e05b82349f, adds check for headset/runtime availablity VR initialization changes - always load VR extensions if there's a runtime and headset available, so we can init mid-session Editor: Make ToggleSwitch look nicer Add toggle switch in editor for VR https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_k3x5LXNKca.png
2 Months Ago
WIP simplify serialization, get ready for directly reusable graphs
2 Months Ago
Add HasHeadset() check
2 Months Ago
Package list
2 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
2 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
2 Months Ago
Minor screenshake tweak.
2 Months Ago
Muzzle fix.
2 Months Ago
Various grenade launcher improvements.
2 Months Ago
Update Refit
2 Months Ago
RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fix sampletexture_bicubic (is anything using it)? [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc
2 Months Ago
Categorize Create Asset menu, can create code files, add templates for compute, material, unlit shaders Use GameResource.Category in New Asset menu Give built in resources categories too, merge with gameresources Create templates for c# empty, component, razor code files and compute, material, unlit shaders
2 Months Ago
Fix viewmodel errors Rebuild manifest
2 Months Ago
Fix some compiled assets wrongly being hidden, Facepunch/sbox-issues#6814
2 Months Ago
more atlases for fx
2 Months Ago
fix glass vtex
2 Months Ago
particle.rework additions
2 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
2 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
2 Months Ago
Main menu - home page redesign
2 Months Ago
Fix LobbyCard NRE
2 Months Ago
explosion.medium rework wip
2 Months Ago
Hub, columns, container
2 Months Ago
Box transparency and noPadding Box styles, hub tweaks
2 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
2 Months Ago
renaming - added underscore and renamed .viewmodel as missed
2 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
2 Months Ago
Unground the player just before we are too far away Falling platform
2 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
2 Months Ago
Nicer layout
2 Months Ago
setting up 4shot crossbow viewmodel
2 Months Ago
Setup crossbow world model - Setup colliders and alignment
2 Months Ago
Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling
2 Months Ago
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2 Months Ago
Used prefab instead
2 Months Ago
Changed world model to be blockout
2 Months Ago
Ballista ammo models Reduced ballista recoil
2 Months Ago
Cloud browser: maintain location query when searching, clear facet selection with sidebar shortcut Remove unused folder node logic for cloud locations Skip dropdowns for facets included in the base/location query
2 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
2 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
2 Months Ago
ammo blockouts for ballista
2 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
2 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
2 Months Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
2 Months Ago
If we grab a crumbling platform and it breaks detach the grab Remove logs
2 Months Ago
Manifest
2 Months Ago
merge from siege_weapons
2 Months Ago
Other.