134,360 Commits over 4,293 Days - 1.30cph!

3 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
3 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
3 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
3 Months Ago
disabled relief mapping on fish piles material
3 Months Ago
fixed zfight on boat low wall posts when adjacent
3 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
3 Months Ago
Fix mission item pickup being setup wrong on small oil rig
3 Months Ago
RPG7 - updated viewmodel, WIP textures
3 Months Ago
Merge from naval_missions
3 Months Ago
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3 Months Ago
Merge from /indirect_instancing/layers
3 Months Ago
push up 2nd half of the asset
3 Months Ago
Push up new meshing asset with source
3 Months Ago
Remove spam logs
3 Months Ago
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3 Months Ago
Tac Gloves texture update
3 Months Ago
Remove old meshing asset
3 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
3 Months Ago
Remove socket free
3 Months Ago
hull_square sockets
3 Months Ago
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3 Months Ago
aniamtion controller created for boat small engine
3 Months Ago
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3 Months Ago
Anchor sockets wip
3 Months Ago
Updating small ramp skinning
3 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
3 Months Ago
Merge from gpu_frametime_logging
3 Months Ago
Merge from shader_cascades_light_leak_fix
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Adding 50 cal rear single rig
3 Months Ago
created boat small ramp anim controller
3 Months Ago
Material Fix front turret
3 Months Ago
Merge from boat_building
3 Months Ago
Codegen
3 Months Ago
Beachside fixes.
3 Months Ago
Spawning new player_model prefab with baker component for NPC's
3 Months Ago
floating city 2 HLOD rebake, s2p
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
merge from baseplayer_vis_nre
3 Months Ago
Spawn improvements.
3 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
3 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
3 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
3 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
3 Months Ago
Merge from spray_fixes_oct_2025