194,084 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Scene + prefab backups
3 Months Ago
Texture scaling
3 Months Ago
Update icon if premium qualification changes while UI is open
3 Months Ago
Merge from crafting_update
3 Months Ago
Bee grenade now available in primitive
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from cookingv2
3 Months Ago
Add premium icon above your profile picture if you qualify for premium
3 Months Ago
Another attempt to make sure the bbq is destroyed properly
3 Months Ago
Merge from cookingv2
3 Months Ago
Upload icons of premium icon Show premium tag Change premium filter to be opposite of normal filter - show premium and non-premium servers if filter is selected - remove premium filters if not selected
3 Months Ago
Fixed being able to see bbq health bar while holding hammer
3 Months Ago
Scene updates
3 Months Ago
Scene prefab setups
3 Months Ago
Merge from crafting_update
3 Months Ago
Fixed bee swarm NRE when spawning
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from cookingv2
3 Months Ago
Updated the chicken coop needs UI to be a bit clearer Eggs now take 2 minutes to hatch
3 Months Ago
Can't remember what I changed in this prefab, but it must have been good.
3 Months Ago
cooking workbench sounds
3 Months Ago
Bump detection trigger size to 13m (detection range still 10m)
3 Months Ago
merge from buildingprivilege_cache_fix
3 Months Ago
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege sorry, had to do it before it was too late
3 Months Ago
Merge from crafting_update
3 Months Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
3 Months Ago
Merge from cookingv2
3 Months Ago
Improved inside sockets on coop
3 Months Ago
merge from new_kill_commands
3 Months Ago
Both commands work with debug camera Codegen
3 Months Ago
Fixed ent killing the bbq portion not killing the whole workbench
3 Months Ago
BBQ is now spawned when spawning workbench via command
3 Months Ago
Unsaved
3 Months Ago
Scene updates/backups
3 Months Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from crafting_update
3 Months Ago
merge from premium_servers -> main
3 Months Ago
merge from server_browser -> premium_servers
3 Months Ago
Set premium tab disabled by default
3 Months Ago
hopper start/stop/active sounds
3 Months Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
3 Months Ago
Ensure servers in official tab always show regardless of having zero players or not
3 Months Ago
Merge from armor_slots
3 Months Ago
Refactor copyto armor slot copying because it was getting silly
3 Months Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
3 Months Ago
Merge from crafting_update
3 Months Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
3 Months Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
3 Months Ago
Hammer: Implemented multiple cordon system from CS:GO