250,302 Commits over 3,959 Days - 2.63cph!

2 Months Ago
merge from siege_weapons
2 Months Ago
Other.
2 Months Ago
Crumbling platform update spritetool
2 Months Ago
Deleted old battering ram prefab
2 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
2 Months Ago
Remove "Component" from Sprite/Tileset Titles, add [Tint] to each Fix NREs when hotloading Added 2D Sprite and 2D Tileset prefab templates https://files.facepunch.com/CarsonKompon/2024/November/07_08-25-LightyellowLynx.png Fix issues with setting SpriteComponent.Sprite to/from null Updated example scene
2 Months Ago
cleanup
2 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
2 Months Ago
PanelTraversalSystem: Refactor root panel focus, in case a modal pops up in the way, or any other overlay Can pop modals PanelTraversalSystem: pop modal one-by-one if hitting B on controller
2 Months Ago
Shadow options UI
2 Months Ago
Proper Tileset Bounds calculation for any Rotation https://files.facepunch.com/CarsonKompon/2024/November/07_08-07-PoisedMorpho.mp4
2 Months Ago
jungle building skin atlas textures, material and initial test meshes
2 Months Ago
Shadows UI wip
2 Months Ago
Minor catapult fixes
2 Months Ago
Temp hack for the moment Camera bounds
2 Months Ago
Broke input actions, whoops
2 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Months Ago
Catapult decal component
2 Months Ago
Implemented catapult rig Retargeted placeholder anims
2 Months Ago
Implement stubbed Search Bar in HomeWidget, moving it outside of the filters popup https://files.facepunch.com/CarsonKompon/2024/November/07_07-14-FakeMillipede.mp4
2 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
2 Months Ago
Can now click on a TilesetComponent to select it in object mode https://files.facepunch.com/CarsonKompon/2024/November/07_06-54-BasicDonkey.mp4
2 Months Ago
Tidy/refactor search widget, asset type filtering works in both flat and normal views Make sure picker-enforced filters are shown in the search widget, disable user editing
2 Months Ago
Fix wolves looking behind them for too long when fleeing
2 Months Ago
Clip tile bounds to geometry Limit navmesh generation parallelism Bump cell Height to 4 This avoids issues when tiles are very tall (Z). Potentially decreases generation quality a little, but so far it looks fine. Fix debug draw triangle offset Better tiling defaults Removed debug logs
2 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
2 Months Ago
Prevent TilesetTool from being able to place out-of-bounds, throwing a warning
2 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
2 Months Ago
Re grouping hierachy of catapult wheels
2 Months Ago
Fix asset type filters excluding compiled assets that should be shown, resolves Facepunch/sbox-issues#6814
2 Months Ago
Not this file.
2 Months Ago
Grenade launcher weapon fx de-crappification.
2 Months Ago
Added missing LOD and mesh convars
2 Months Ago
Create assets/folders from sidebar folder nodes
2 Months Ago
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2 Months Ago
Use AppIsDedicatedServer() to determine if should print warning log in texturebase. Don't run Panel.TickInternal if we're a dedicated server - makes no sense for Panels to even exist. Make dedicated server console window title s&box Dedicated Server We can omit this warning too if we're a dedicated server
2 Months Ago
More rendering settings, condensing others.
2 Months Ago
Keep original generate signature Simplify physics geometry collection
2 Months Ago
Separating catapult wheels into separate mesh pieces
2 Months Ago
Textures UI
2 Months Ago
merge from main
2 Months Ago
Rendering UI
2 Months Ago
merge from 107427 fix_community_ui_nre
2 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
2 Months Ago
Leaderboard backup, run #15221
2 Months Ago
difficulty label colors more leaderboards lock button remember last difficulty show difficulty on pause menu easy player sprite some easy changes
2 Months Ago
New lingering puffs & secondaries to grenades.
2 Months Ago
Add +hostname support for dedicated servers. For now, just so we have a way of seeing them, bundle dedicated servers in with other lobbies when querying lobbies so they show in the lobby list for a game.