250,294 Commits over 3,959 Days - 2.63cph!

2 Months Ago
main -> vines
2 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
2 Months Ago
Hooked up Texture Editor Browser and gave it the proper Filter type Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
2 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
2 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
2 Months Ago
server handles decoding saved sculptures from disk properly
2 Months Ago
merge from main
2 Months Ago
made server file storage a convar - default behaviour retained
2 Months Ago
Battering ram NRE fix
2 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
2 Months Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
2 Months Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
2 Months Ago
Remove PhysicsWorld::GetPolySoup as it is now unused Debug draw tile polygon boundaries
2 Months Ago
Menu refresh * razor: Invalidate render tree when setting RenderFragment - fixes sections of razor ui not updating until hovered * updated menu UI * deleted old menu styles
2 Months Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
2 Months Ago
Fix Asset Browser NREs when filtering by file extension and file has no extension
2 Months Ago
Added all new options to preset list
2 Months Ago
Fix pause menu Tweak branding
2 Months Ago
All tests passing again
2 Months Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
2 Months Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
2 Months Ago
Fixed catapult reloading progress bar staying on screen
2 Months Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
2 Months Ago
Camera bounds not following player correctly + icon
2 Months Ago
Room switcher
2 Months Ago
Remove more unused
2 Months Ago
Base button can act like a href, sets active state Start converting settings modal Settings design
2 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
2 Months Ago
merge from ai_wolf_iteration
2 Months Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
2 Months Ago
merge from main
2 Months Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
2 Months Ago
Preset hookup test
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Skia updates Add SteamId struct Player modal Remove unused shit
2 Months Ago
merge from frankenstein_shelterraid_fix
2 Months Ago
merge from gesture_menu_nre_fix
2 Months Ago
merge from rps_disconnect_fix
2 Months Ago
merge from gesturepack
2 Months Ago
merge from ai_wolf_iteration
2 Months Ago
Smoke grenade mat to match the ammo icon.
2 Months Ago
Progress
2 Months Ago
Smoke grenade improvements.
2 Months Ago
Add metallic map to detail layer on standard shaders
2 Months Ago
Add Sandbox.Services.Players Item store cleanup Fix sidebar scroll size Hard-code sort orders instead of getting them from the backend
2 Months Ago
Leaderboard backup, run #15245
2 Months Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
2 Months Ago
enemy homing bullet bullet drop reduce charmed enemy dmg status difficulty 1 player sprite bullet can bounce on bounds status icon data grenade shoot sfx set player diff 1 sprite