250,302 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Another fix for NRE when inventory is open and server shuts down
2 Months Ago
Parent merge
2 Months Ago
Merge from dofexposer_improvements
2 Months Ago
Merge from main
2 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
2 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
2 Months Ago
Dedicated Server Querying and Session Authentication (#1690) * Authentication and encryption can now be enabled (by default) * Session authentication is added for authentication tickets - this is what makes the player count go up on a server or down when they leave * Dedicated servers use a Fake IP and can be connected to either by their Fake IP or by their associated Steam Id * Dedicated servers can be queried from the master server using the GameSocketShare mode and so can now be fetched in-game for displaying in some UI later (Steam Server Browser does not display them due to using Fake IP) * Added Rich Presence support for players who are connected to a dedicated server (and other players can join the game) * Fixed some issues with headless mode such as when things were attempting to use ISteamFriends or some texture methods * Stale connections are properly disposed of and cleaned up within a network system where in some cases before they were not * Ensure that we disconnect from the network system when closing the game/app, this makes sure that the Steam Game Server is properly shut down * Fixed / implemented Steam Game Server callbacks * Moved Steam Network Sockets configuration to C# and set them in the right place now * Ensure that we disallow a player to connect to a dedicated server if there are no player slots remaining
2 Months Ago
Fix another issue with steam friends not being installed
2 Months Ago
Some extra fixes for that
2 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
2 Months Ago
TextRendering.GetOrCreateTexture, if we're headless, return Texture.Invalid
2 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
2 Months Ago
Steam Rich Present Join Game support for dedicated server by fake IP or steam id depending on connection type
2 Months Ago
Update servers list, fix NREs from things tryna access ISteamFriends when they're a dedicated server and that interface isnt loaded
2 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
2 Months Ago
Max players
2 Months Ago
Clean up all the logs, better reason code for invalid ticket closure
2 Months Ago
Properly leave closing remote connection, such as when they dont have a valid auth ticket Make sure reason code is clamped properly - only call socket disconnect if previously connected Cleanup
2 Months Ago
Remove old random stuff
2 Months Ago
Initial commit https://files.facepunch.com/louie/1b0711b1/sbox.2024.11.07.00.06.52.mp4
2 Months Ago
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2 Months Ago
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2 Months Ago
Locker adjusted textures and LOD published
2 Months Ago
Authentication tests
2 Months Ago
Fix map drop object for local maps
2 Months Ago
Make sure all Tileset Tools account for offset Tilesets Can change selected Tileset Component in Tileset Tool https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4 Fix a silly bounds issue https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
2 Months Ago
Make sure ListView itemsPerRow can't be zero
2 Months Ago
Merge from store-ui-gestures-pack
2 Months Ago
Updated prefab assets
2 Months Ago
Added internal c# methods for steam auth ticket authentication with game server - add some log output for test
2 Months Ago
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2 Months Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
2 Months Ago
2 Months Ago
Don't double-render UI
2 Months Ago
Don't need these
2 Months Ago
Cleanup
2 Months Ago
Reverted incorrect change to PageMedia prefab
2 Months Ago
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2 Months Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
2 Months Ago
Set some defaults now stuff is working. Set authentication=true, fakeip=true, and sharedqueryport=true. Servers can be queried in-game, and hide the real IP of the dedi, can be connected to via fake ip or steamid. Oddly though, the Steam Server Browser does not list the server, unless fake ip is off - can look into resolving that later as I don't know who really uses that
2 Months Ago
merge from main - RC
2 Months Ago
Adjusted text sizing on gesture wheel reset to default button
2 Months Ago
Merge from main
2 Months Ago
More configuration for debugging purposes
2 Months Ago
Clothes Update
2 Months Ago
Fix compile error, remove debug log
2 Months Ago
Fix IP Address byte order retrieved from server list Add steamnetworkingfakeip to steam headers vpc .. Make sure we disconnect from the network when exiting the game (especially for dedicated servers, we need to clean up properly) Request and use Fake Ip when starting a dedicated server (test) Only pass the result, its all we need anyway Move net config bootstrap stuff to c# so we can set it there, now can be set after steamgameserver init too for custom opts
2 Months Ago
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
2 Months Ago
disable TOD dithering, redundant on top of global post process dither
2 Months Ago
Gizmo.Draw.Grid can be drawn at an offset