130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Ensure rendering a single icon and rendering every selected icon goes through the same path of code
                
                
                
                
             
         
        
            
            
            
                
                Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
                
                
                
                
             
         
        
            
            
            
                
                Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
                
                
                
                
             
         
        
            
            
            
                
                Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
                
                
                
                
             
         
        
            
            
            
                
                Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
                
                
                
                
             
         
        
            
            
            
                
                Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
                
                
                
                
             
         
        
            
            
            
                
                Explicitly pull compute shaders into content.bundle
                
                
                
                
             
         
        
            
            
            
                
                Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer parallax when moving the mouse around
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Fix running in editor with use bundles off
                
                
                
                
             
         
        
            
            
            
                
                Fix destroying and recreating render textures over and over until it starts throwing errors
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fix mac path issue
Move logging to editor/development builds only
                
                
                
                
             
         
        
            
            
            
                
                Always include SKybox/Procedural shader for ReflectionProbeEx
                
                
                
                
             
         
        
            
            
            
                
                Delete all prop renderers in the scene when switching the selected prefab
- fixes renderer objects not being deleted after the editor window is closed and reopened
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer v2 baseline, using twitchdrop renders models and lighting
                
                
                
                
             
         
        
            
            
            
                
                Can now select prefabs, modify their values in the custom inspector and have them update the render
                
                
                
                
             
         
        
            
            
            
                
                improve code quality and unsubscribe from events
                
                
                
                
             
         
        
            
            
            
                
                fix mesh particle placement and LODS
                
                
                
                
             
         
        
            
            
            
                
                Fixed Hacked Rollermine not respecting ignore players flag
Fixed env_fog_controller.SetColorHDR not working due to extra space char
Fixed that one HL2 map having weird fog when coming out of the tunnel
Ship Episode 2 override of barricade001a.mdl with fixed physics mesh
kickid supports SteamID64
Reduce CEF logging severity to default (from verbose)
Can build 64bit studiomdl
64bit merges
studiorender 64bit merges
Minor cleanup
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
        
            
            
            
                
                fix mesh width for clients
                
                
                
                
             
         
        
            
            
            
                
                Fix preview window not redrawing every frame
                
                
                
                
             
         
        
            
            
            
                
                Update icon renderer manifest
                
                
                
                
             
         
        
            
            
            
                
                Spawn the prefab in the scene when you click it instead of setting one to active
                
                
                
                
             
         
        
            
            
            
                
                Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
                
                
                
                
             
         
        
            
            
            
                
                Fix destroyed PropRenderer causing NRE and failing to draw window
                
                
                
                
             
         
        
            
            
            
                
                Re-implemented the skin viewer in item store modal
                
                
                
                
             
         
        
            
            
            
                
                Deleted some stuff I won't need
                
                
                
                
             
         
        
            
            
            
                
                merge from Twitchdropsrender
                
                
                
                
             
         
        
            
            
            
                
                Update iconrenderer_improvements/batch
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> iconrenderer_improvements
                
                
                
                
             
         
        
        
            
            
            
                
                Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
                
                
                
                
             
         
        
            
            
            
                
                rpg viewmodel animation update setup in unity
                
                
                
                
             
         
        
            
            
            
                
                Moved some files in the right folders
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up store limited modal, tags are working
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: conditionally start bootstrap timer since it can be null
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: remove dead burst code and move job to namespace
Avoids name mangling shenanigans
Tests: build client locally
                
                
                
                
             
         
        
        
            
            
            
                
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                Add support for a subheader
                
                
                
                
             
         
        
            
            
            
                
                jobified transform readback for effect updating, still slow to update scaled renderers though
                
                
                
                
             
         
        
            
            
            
                
                pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
                
                
                
                
             
         
        
            
            
            
                
                MenuUI - support for Ultrawide, 16x9 and 4x3
                
                
                
                
             
         
        
        
            
            
            
                
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