130,541 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix scientist shotgun reload sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some legacy skins not loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix heavies walking into players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consistent drag controls regardless of framerate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shotgun location in hand
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for adding byte[] fields to analytics events
- serialized as Base64 string
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Correct icon and localization of new scientists
- Add prototype shotgun scientist with different behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store extra items not working for untagged old items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: sleeping bag, SAP, revolver and python
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed gmad/gmpublish looking for steamapi in wrong dirs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing apparent leftovers of novint stuff in inputsystem
More projects build for win64
Moving internal steamapi  lib locations on windows to match x86-64
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed old skins not loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make custom behaviour for heavies, to walk and suppress while other scientists flank or push
- Makes scientists walk instead of jog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure hit entity isnt null first
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
125654 breaks the whole game
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/nametag_clipping_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a null check to query vis job runner to prevent crashes on disconnect.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add editor preference setting to generate Client and Server project files. 
Edit -> Preferences -> Facepunch -> Project Generation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer: wellipets hat, rocket launchers, bandana
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bag opening modal nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated blend material on rugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanups from main
Fixed Hacked Rollermine not respecting ignore players flag
Fixed env_fog_controller.SetColorHDR not working due to extra space char
Fixed that one HL2 map having weird fog when coming out of the tunnel
Ship Episode 2 override of barricade001a.mdl with fixed physics mesh
kickid supports SteamID64
Reduce CEF logging severity to default (from verbose)
Minor cleanup
Remove MAX_TEXLIGHTS limit from VRAD
Update prop water level calculation
More accurate water level for props, so props half submerged are no longer considered fully submerged.
Explosion code now updates the water level before checking, so RPGs can properly explode floating props now
Increase physgun_maxrange maximum value to 32k
Fixed a crash with  CLuaInterface::IsType
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: forgot to save BaseRaidBenchmark scene with the changes
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Premium modal styling updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - add support for spawning a random base from a list
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error
Update filesystem_init.cpp
Fixed a crash with  CLuaInterface::IsType
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix stability stat sometimes not showing up when looking at building blocks with a hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rugs breaking on Tugboats when picking up a deployable on top of them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                oil rig foot collision, lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler
Tweaked most guns 
Added frog boots and clatter helmet items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - add ability to export as a merged base
Tests: exported 3 bases from staging demo as 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from lightup_hazmat_codelock_pips
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from iconrenderer_improvements_batch -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix some remaining doors and non-prefab entities
S2P bandit camp, ranch, large barn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                toolbar_compile_simulator -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed items with no skins loading indefinetely
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - can load multiple bases in a scene
Exports them separately, for now.
Tests: loaded top 20 bases from staging demo