132,781 Commits over 4,232 Days - 1.31cph!

5 Months Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
5 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
5 Months Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
5 Months Ago
Loading component prefab
5 Months Ago
Merge from nameplate_optim
5 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Months Ago
cleaning up tools
5 Months Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
5 Months Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
5 Months Ago
improvised walkways progress
5 Months Ago
Merge from main
5 Months Ago
WIP on fixing lighting
5 Months Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
5 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
5 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
5 Months Ago
Fix profiler leak in foliage grid
5 Months Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
5 Months Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
5 Months Ago
fix relief mapping not applying to AO map
5 Months Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
5 Months Ago
Adding COL meshes for floating walkways
5 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Months Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
5 Months Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
5 Months Ago
Lowered the top of the locker collider so deployables dont float on top
5 Months Ago
Fix collision not working properly on heavy and shotgun scientists
5 Months Ago
merge from main
5 Months Ago
Dispose of native arrays at the end of query vis job.
5 Months Ago
Implement being able to find previously dropped items by using the metal detector.
5 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
5 Months Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
5 Months Ago
improve the header transparency
5 Months Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
5 Months Ago
setting up SAR updated viewmodel anims
5 Months Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
5 Months Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
5 Months Ago
5 Months Ago
Update Abyss pack for barrels
5 Months Ago
ghost ship model split, some reorganizing
5 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
5 Months Ago
Merge from main
5 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Months Ago
Fix FoliageGrid NRE on disconnect
5 Months Ago
nomad page
5 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
5 Months Ago
All of the building skin pages
5 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
5 Months Ago
merge from main
5 Months Ago
lumberjack, wallpaper starter pack pages
5 Months Ago
Add editor tools to save time on workshop screenshot settings