255,019 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Hook remaining wolf idles
4 Months Ago
Make sure state and transitions are always deep copying internal lists
4 Months Ago
Prevent cloud browser from shitting pant with duplicate facet tags in query Don't add type tag twice when FilterAssetTypes is specified for cloud browser Cloud browser: Hide sidebar type locations when FilterAssetTypes is specified
4 Months Ago
merge from siege_weapons
4 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
4 Months Ago
merge from siege_weapons/horses
4 Months Ago
Latest playercontroller Slow down default rotation speed Remove unused Clean up Consolidate
4 Months Ago
Fix wolves sliding when waking up
4 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
4 Months Ago
Update Facepunch.XR to match commit 5cb9da3f30cde711d40b872e8b37e29c6f1dfbfe API fixes
4 Months Ago
When wolf braking too abruptly
4 Months Ago
Tick steering manually from serverMgr instead of unity's update
4 Months Ago
Don't crash if we fail to open bindings JSON file PollEvents() returns NO_SESSION_RUNNING if a session isn't attached
4 Months Ago
Cloud asset uninstall flow/ui - removes all references to the package from your project - deletes all files that're no longer needed from disk - updates package references to remaining installed package where there's shared files https://files.facepunch.com/solw/2024/October/31_13-07-ComposedAmericancreamdraft.png
4 Months Ago
Fix vignietting on DoF DoF Blur size is in pixels, make it relative to screen resolution so size is consistent, do uv offset a bit after first sample so there's less shimmer
4 Months Ago
Fix typo in time warning comment
4 Months Ago
merge from siege_weapons
4 Months Ago
merge from main
4 Months Ago
Merge from /main to continue old work
4 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
4 Months Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
4 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
4 Months Ago
Switch case node https://files.facepunch.com/ziks/2024-10-31/sbox-dev_YiyL34b2CY.mp4
4 Months Ago
Water shader supports foam tint and emissive
4 Months Ago
merge from save_260
4 Months Ago
Cave med hard S2P
4 Months Ago
manifest
4 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
4 Months Ago
Fix default for switch cases
4 Months Ago
4 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
4 Months Ago
Remove hardcoded speed values
4 Months Ago
subtracting t1smg
4 Months Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
4 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
4 Months Ago
Switch node tweaks, fix ArrayValueModel
4 Months Ago
4 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
4 Months Ago
T1 SMG cinematic files
4 Months Ago
Burlap gloves viewmodel uses correct material
4 Months Ago
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4 Months Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
4 Months Ago
Player insight charts use new daily data
4 Months Ago
Merge from main
4 Months Ago
material meta files
4 Months Ago
Compile fix
4 Months Ago
merge from save_260 - Staging wipe
4 Months Ago
network++ save++
4 Months Ago
merge from t1smg - WIP