193,696 Commits over 4,079 Days - 1.98cph!

6 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
6 Months Ago
Applied Ian's zero rotation script tweak.
6 Months Ago
Small fireball
6 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
6 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
6 Months Ago
hazmat plushy icon fix
6 Months Ago
merge from hackweek_fishingvillageradio
6 Months Ago
merge from cold_breath_convar
6 Months Ago
mini crossbow textures resized too
6 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
6 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
6 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
6 Months Ago
merge from surgeon_scrubs_wb_craft_fix
6 Months Ago
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6 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
6 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
6 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
6 Months Ago
merge /cpu_batching_instanced → /aux
6 Months Ago
Un-check Read/Write on all meshes
6 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
6 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
6 Months Ago
Fixed instancing to work with non-read-write meshes
6 Months Ago
Fixed server build
6 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
6 Months Ago
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6 Months Ago
Updating all other fireballs progress.
6 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
6 Months Ago
fixed drawbridge material ids
6 Months Ago
merge from hazmat plushy
6 Months Ago
icon pickup repair manifest deploy setup desc changes
6 Months Ago
Merged siege weapons into jungle for material and texture reuse
6 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
6 Months Ago
merge from main
6 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
6 Months Ago
merge ice_sculptures->Aux2
6 Months Ago
merge from fridge_container
6 Months Ago
fridge inventory slots 30 -> 48
6 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
6 Months Ago
merge from homing_missile_loot
6 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
6 Months Ago
manifest
6 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
moved entities to the subEnts folder for clarity
6 Months Ago
updated/placed drawbridge doors in siege tower
6 Months Ago
manifest
6 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
6 Months Ago
editorconfig update
6 Months Ago
Compile fix