239,313 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Removed a log
4 Months Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
4 Months Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
4 Months Ago
Working on a sidecar with hinge joint and separate rigidbody
4 Months Ago
Fix detail.vbsp being broken by git merge
4 Months Ago
switched shader on primary_white_* materials
4 Months Ago
Merge from main
4 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
4 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
4 Months Ago
tutorial updates
4 Months Ago
Missing file
4 Months Ago
Better directionality
4 Months Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
4 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
4 Months Ago
Revert "Fuck knows why I did this, seems to be causing problems now" - Fucked on AMD. It'll be easier to debug when we're not rendering backwards in NativeRenderingWidget
4 Months Ago
fix broken rendermesh on track piece
4 Months Ago
Tweak to avoid game join timeout
4 Months Ago
set tarp mesh to static on scaffold prefab
4 Months Ago
Fixed wires not being parented correctly to armored door hatches
4 Months Ago
Lets put a social bar on the pause menu
4 Months Ago
Fix pooling warning message
4 Months Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
4 Months Ago
Fix not following leader into MP game
4 Months Ago
Adjusted search light collider to make it easier to wire like before
4 Months Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
4 Months Ago
Fixed manpad explosion vertex stream regression.
4 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
4 Months Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
4 Months Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
4 Months Ago
Fuck knows why I did this, seems to be causing problems now
4 Months Ago
proper setup on corrugated sheet kit
4 Months Ago
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4 Months Ago
Temp disable anything that may be desynchronizing physics values
4 Months Ago
fix pivot points on half pieces
4 Months Ago
UI fixes
4 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
tyre obstacle changes
4 Months Ago
Restructuring
4 Months Ago
Validate download size in CodeArchive test
4 Months Ago
Fixed argument exceptions in dictionary
4 Months Ago
4 Months Ago
Failing test for delegate type with multiple out parameters Expression graphs can implement delegates with multiple out parameters
4 Months Ago
Retry downloads 3 times on non success status error
4 Months Ago
Move packets per type from JSON to seperate CSV
4 Months Ago
Added range info to the seismic sensor item information panel UI
4 Months Ago
Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1 Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
4 Months Ago
Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes Fixed a crash with Hammer Model Viewer and bad models Middle mouse click for DColorCube/Mixer to reset to convar defaults Adds DColorCube.Get/SetDefaultColor Adds DSlider:ResetToDefaultValue (Was previously exclusive to DNumSlider) Increase the limit of ManipulateBoneScale to 512 (from 32) Display SENT/SWEP usage info in spawnmenu tooltip https://files.facepunch.com/rubat/2024/May02-67-YearlyElk.png Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps.
4 Months Ago
Bind fpxr compositor and add everything we should need to start submitting
4 Months Ago
RenderTarget -> Compositor