193,693 Commits over 4,079 Days - 1.98cph!

6 Months Ago
PowerCounter and ElectricSwitch minor optims
6 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
6 Months Ago
increased size of sculpture to roughly 1m cube
6 Months Ago
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6 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
6 Months Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
6 Months Ago
Electric button minor server optims Cleanup and formatting
6 Months Ago
properly set texture sizes in the import settings
6 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
6 Months Ago
network++
6 Months Ago
merge from december24_art_fixes
6 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Update shader GUI
6 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
6 Months Ago
Apply optimisations to metal and sulfur nodes
6 Months Ago
Merge from main
6 Months Ago
Merge from elevator_qol
6 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
6 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
6 Months Ago
merge from main -> aux3
6 Months Ago
Double the speed of player placed elevators
6 Months Ago
legacy_shelter_revoke -> main
6 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
6 Months Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
6 Months Ago
siege tower lods
6 Months Ago
merge from main
6 Months Ago
reset menu tip state when component is enabled
6 Months Ago
Final'ish fire additive
6 Months Ago
Iterating
6 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
6 Months Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
6 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
6 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
6 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
6 Months Ago
mini crossbow viewmodel anims and skinning edits
6 Months Ago
merge from main
6 Months Ago
workcart_box -> main
6 Months Ago
Fixed compile errors
6 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
6 Months Ago
workcart_box -> main
6 Months Ago
- Force workcart to drop storage container loot
6 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
6 Months Ago
Storage monitor server optimization
6 Months Ago
Fireball light animation tuning
6 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
6 Months Ago
Applied Ian's zero rotation script tweak.
6 Months Ago
Small fireball