255,848 Commits over 3,990 Days - 2.67cph!

5 Months Ago
world_update_2 -> main
5 Months Ago
Don't recreate Edit menu, just update the undo options - fixes Facepunch/sbox-issues#6539
5 Months Ago
Add PlayerInventory to hold batteries, add display to HUD
5 Months Ago
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5 Months Ago
Increase second rad pool height so its easier to drink from
5 Months Ago
Capitalise code folder in game minimal template, resolves Facepunch/sbox-issues#6331
5 Months Ago
wip map, player movement adjustments, double jump matches standard jump power Merge branch 'main' of sbox-frankly
5 Months Ago
merge from main
5 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
5 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
5 Months Ago
Refix: Had to remove due to merge conflicts
5 Months Ago
Merge: from main Tests: editor build
5 Months Ago
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5 Months Ago
Simple menu flow, just so it's there
5 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
5 Months Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
5 Months Ago
main -> world_update_2
5 Months Ago
Motor plays some sounds when pressing/releasing
5 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
5 Months Ago
Rename player prefab Player interaction using IPressable events Add Interactable
5 Months Ago
Fixed drinking from rad water sources just providing regular water
5 Months Ago
TriggerTeleport
5 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
5 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
5 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
5 Months Ago
5 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
5 Months Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
5 Months Ago
FuncDoor
5 Months Ago
Add addon .sbox/ to gitignore
5 Months Ago
various mesh fbx location fixes for VMDL
5 Months Ago
world_update_2 -> main
5 Months Ago
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5 Months Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
5 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
5 Months Ago
toothpick and book mesh check vmdl fix
5 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
5 Months Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
5 Months Ago
Generate an action invoker component for each ISceneEvent interface
5 Months Ago
Update battery_pickup
5 Months Ago
gunsmith scene
5 Months Ago
Create gates and motors, testbed scene, prefabs
5 Months Ago
exported edited dpv player animations
5 Months Ago
merge from world_update_2
5 Months Ago
Add CanPress to IPressable
5 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
5 Months Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
5 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
5 Months Ago
Start pushing some stubs / general data prep for the gunsmith
5 Months Ago
Set compression to Normal for all cliff textures