142,298 Commits over 4,536 Days - 1.31cph!

7 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
7 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
7 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
7 Months Ago
set component boxes to hidden on f1
7 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
7 Months Ago
Clear busy flag when loading BBS
7 Months Ago
Fixed string lights slack not hanging using world pos
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
7 Months Ago
merged from buoyancy_sleeping_brick_fix
7 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
7 Months Ago
renamed component_storage_boxes folder
7 Months Ago
created pack sitem
7 Months Ago
Meds Box - updated gibs and corpse mesh
7 Months Ago
comps box updated textures and icon
7 Months Ago
merge from divesite_spawn_optim
7 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
7 Months Ago
merge from divesite_spawn_optim
7 Months Ago
merge from indirect_instancing
7 Months Ago
rebase on main
7 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
7 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
7 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
7 Months Ago
Include magnet crane and door animations in server build
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Fix biome layer getting removed somehow from material
7 Months Ago
Merge from fix_console_log_startup
7 Months Ago
Merge from parachute_hotbar
7 Months Ago
Merge from boat_aim_sway
7 Months Ago
Merge from growable_menu_changes
7 Months Ago
Preserve the RMB behaviour when cloning plants
7 Months Ago
Merge from main
7 Months Ago
double_voicechat_fix -> main
7 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
7 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
7 Months Ago
Merge from pm_equip_tool
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
Change foliage_instancing to shader feature
7 Months Ago
Continue to apply boat based sway while firing
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
7 Months Ago
Fix bug that could sometimes cause player voice duplication
7 Months Ago
Cleanup and minor changes
7 Months Ago
Fixed string lights mixing up local and world, its all local now
7 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
7 Months Ago
merge from main
7 Months Ago
Merge from fix_steam_nickname_bag
7 Months Ago
Merge from ghostship_phys_improvements