142,325 Commits over 4,536 Days - 1.31cph!

7 Months Ago
Merge: from main
7 Months Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
7 Months Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
7 Months Ago
Updating burst cloth for Dracula cape
7 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
7 Months Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
7 Months Ago
Merge from wildlifecull_wolf_fix
7 Months Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
7 Months Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
7 Months Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
7 Months Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
7 Months Ago
Kitchen kit updates
7 Months Ago
merge from main
7 Months Ago
Adding door mats meshes and textures and light fixtures blockouts
7 Months Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
7 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
7 Months Ago
merge from dobuild_optims
7 Months Ago
Boxes DLC - improved ammo box icon, removed lid transparency
7 Months Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
7 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
7 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
7 Months Ago
Large Wooden Box Skins - updated icons to match community skins
7 Months Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
7 Months Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
7 Months Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
7 Months Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
7 Months Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
7 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
7 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
7 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
7 Months Ago
set component boxes to hidden on f1
7 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
7 Months Ago
Clear busy flag when loading BBS
7 Months Ago
Fixed string lights slack not hanging using world pos
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
7 Months Ago
merged from buoyancy_sleeping_brick_fix
7 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
7 Months Ago
renamed component_storage_boxes folder
7 Months Ago
created pack sitem
7 Months Ago
Meds Box - updated gibs and corpse mesh
7 Months Ago
comps box updated textures and icon
7 Months Ago
merge from divesite_spawn_optim
7 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
7 Months Ago
merge from divesite_spawn_optim
7 Months Ago
merge from indirect_instancing
7 Months Ago
rebase on main
7 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
7 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
7 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR