142,239 Commits over 4,536 Days - 1.31cph!

7 Months Ago
Make it private so it works better with domain reload
7 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
7 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
7 Months Ago
merge from hackweek_more_tests
7 Months Ago
Updated wallpaper commands to work with player boats
7 Months Ago
merge from /fixes
7 Months Ago
More checks in WallpaperPlanner that needed Vehicle_Large
7 Months Ago
Updated wallpaper inside sockets to include vehicle_large
7 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
7 Months Ago
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
7 Months Ago
First pass on paintable rotation helper tool, with toggle to turn it off
7 Months Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
7 Months Ago
merge from naval_update/io_boats
7 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
7 Months Ago
merge from parent
7 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
7 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
7 Months Ago
Reapply 143563 as editor test Regenerate testlist
7 Months Ago
merge from main, stomp TestDeployable
7 Months Ago
Leftover uncommitted code
7 Months Ago
Merge from skin_access_improvements
7 Months Ago
Fix compile error
7 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
7 Months Ago
Manually merge recast logic with new code
7 Months Ago
Merge from skin_access_improvements
7 Months Ago
merge from main
7 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
7 Months Ago
Try displaying data centre regions instead
7 Months Ago
Meds Box Textures - push attempt nr 2
7 Months Ago
Meds Box - updated colour scheme, icon, gibs, LODs
7 Months Ago
Update rust native dll
7 Months Ago
Fix bad merge
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
7 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
7 Months Ago
Matrix display tweaks.
7 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
Only use the fallback if the sample radius was large
7 Months Ago
Remove unecessary trace in SamplePosition fallback
7 Months Ago
Fix compile error
7 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
7 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
7 Months Ago
merge from settingsmenu_export_config
7 Months Ago
Compile fix
7 Months Ago
main -> inventory_commands_streamermode
7 Months Ago
Skin pass for tiwtch underwear
7 Months Ago
Kitchen set 1 material settings