141,994 Commits over 4,536 Days - 1.30cph!

7 Months Ago
merge from main
7 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
7 Months Ago
Flagged more prefabs to be deployable on boats
7 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
7 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
7 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
7 Months Ago
codegen
7 Months Ago
Forcing a shader variant change to trigger variant compilation
7 Months Ago
merge from main (needs a codegen)
7 Months Ago
Fix boat related client/server field mismatches.
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
merge from boat_socketparent_fix
7 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
7 Months Ago
merge from main
7 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
7 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
7 Months Ago
Fix scoreboard issues
7 Months Ago
scientist_spawner_new_boats
7 Months Ago
Ensure oilrig and crate hacking rhibs are also included
7 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
7 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
7 Months Ago
Added ioentity.allowed_on_boats, default to false for now
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
merge from shader_variant_cleanup
7 Months Ago
scientist_spawner_new_ai -> main
7 Months Ago
Merge from improve_sail_deploy
7 Months Ago
Merge from wearable_icons_fix
7 Months Ago
More accurate colliders
7 Months Ago
Flip the condition
7 Months Ago
scientist_spawners_enabled now affects Scientist Boat spawning
7 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
7 Months Ago
merge from main
7 Months Ago
merge from skinviewer_cleanup
7 Months Ago
Codegen
7 Months Ago
kill_scientist_boat_fix -> main
7 Months Ago
Fix scientist boats becoming bricked when using killscientists command
7 Months Ago
merge from skinviewer_cleanup
7 Months Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
7 Months Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
7 Months Ago
Merge from hackweek_meshlod_qol