140,223 Commits over 4,505 Days - 1.30cph!

7 Months Ago
Remove cannon barrel z offset on root for all animations
7 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
7 Months Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
7 Months Ago
Merge from main
7 Months Ago
Simplify wooden collision
7 Months Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
7 Months Ago
Merge from Main
7 Months Ago
armor box prefab updated
7 Months Ago
merge from artist_pack_dlc
7 Months Ago
BakeBallPositionsToVertexColor compile fix
7 Months Ago
merge from artist_pack_dlc
7 Months Ago
random meta keep deleting itself
7 Months Ago
Fixed reactive target not paintable
7 Months Ago
Merge from parent
7 Months Ago
Merge from small_engine_col_simpler
7 Months Ago
Fixed paintable window ground watch
7 Months Ago
Holosight refresh update
7 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
7 Months Ago
cannnon ball world model
7 Months Ago
Handmade Sight LOD fixes
7 Months Ago
Standing frames rotation fix
7 Months Ago
merge from hopper_shader_test
7 Months Ago
cherrypick from 141464
7 Months Ago
set deploy rotation on frames to 90
7 Months Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
7 Months Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
7 Months Ago
toggled rotate on deploy and after deploy on frames
7 Months Ago
Merge from naval_update
7 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
7 Months Ago
Merge from floating_cities
7 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
7 Months Ago
Merge from boatplanner_worldmodel
7 Months Ago
Merge from artist_pack_dlc
7 Months Ago
Merge from naval_update
7 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
7 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
7 Months Ago
Merge from main
7 Months Ago
Merge from Reserialize_Prefabs_2
7 Months Ago
Restore module_1200x1800_2way
7 Months Ago
removed large and huge signs from easel capability
7 Months Ago
Fix window not keeping damage when picked up
7 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
7 Months Ago
Movable colliders on reactive target are now parented to regular colliders
7 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
7 Months Ago
Add cannon reload animations to the shared content bundle.
7 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
7 Months Ago
artist canvas names to put size at the end
7 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
7 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
7 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.