137,712 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Try out seat relative position re-sync update
8 Months Ago
Merge from boat_building
8 Months Ago
Merge from boat_building/effects
8 Months Ago
Bring down reload to like 14.7
8 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
8 Months Ago
Reorient seat in the turret Better eye pos
8 Months Ago
8 Months Ago
merge from main/naval_update/modular_boat_sounds
8 Months Ago
Reorient seat in gun space
8 Months Ago
merge from main/naval_update
8 Months Ago
- Only update server seat if no client auth
8 Months Ago
Compile fix
8 Months Ago
update from naval_update
8 Months Ago
minor steering wheel sound tweaks
8 Months Ago
- Remove debug logs - Remove ddraw
8 Months Ago
- Missing
8 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
8 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
8 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
8 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
8 Months Ago
play a sound when finishing building from the steering wheel
8 Months Ago
modular boat engine reverse sound
8 Months Ago
Compile fixes
8 Months Ago
- Fix client trying to override the reoncilliation when reloading
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
8 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
8 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
8 Months Ago
play deploy effect when rotating sail
8 Months Ago
8 Months Ago
Add splash fx to triangle hull pieces
8 Months Ago
merge from naval_update
8 Months Ago
only play water sounds if modular boat is actualy in the water
8 Months Ago
modular boat sinking and ambient low health sounds
8 Months Ago
Fixed snow inside the entrance deep sea portal
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Improved the deep sea billboards spawning positions
8 Months Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
8 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Fixed phrase conflicts
8 Months Ago
Teleport trigger can also show toats
8 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
8 Months Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
8 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
8 Months Ago
Merge from naval_missions
8 Months Ago
Merge from naval_missions