161,369 Commits over 4,597 Days - 1.46cph!

6 Months Ago
Quick refactor
6 Months Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
6 Months Ago
6 Months Ago
merge from version_log_server
6 Months Ago
merge from traintunlightfixes
6 Months Ago
merge from cargoshipfixes
6 Months Ago
merge from terrain_lowering_nms_large_cave
6 Months Ago
deleted duplicated old reference prefabs
6 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
6 Months Ago
Deleted old hair assets Deleted old hair sets
6 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
6 Months Ago
merge from main
6 Months Ago
Penthouse apartment edge decals and remaining wall textures
6 Months Ago
Subtract navmesh subtraction
6 Months Ago
delete old materials
6 Months Ago
delete old head prefabs
6 Months Ago
Delete old player model fbx and prefab reference duplicates
6 Months Ago
Minor cleanups Check for empty strings when getting sound duration
6 Months Ago
Subtract bad merge
6 Months Ago
Manifest
6 Months Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
6 Months Ago
delete debug player model prefabs, no longer needed
6 Months Ago
Delete old skinset assets
6 Months Ago
Codegen
6 Months Ago
Bunch of compile fixes
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Can now walk around the pool table when mounted
6 Months Ago
apartment oven, texture tweaks, prefab setup, lods and collision
6 Months Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
6 Months Ago
Merge: from main
6 Months Ago
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6 Months Ago
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Merge from main
6 Months Ago
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6 Months Ago
Sync pool mountable locations over the net
6 Months Ago
merge from mismatched_serialized_analyzer
6 Months Ago
analyzer optim, takes approx 40% the time it did before
6 Months Ago
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6 Months Ago
Fixed texture artifacts on Male/N player seed
6 Months Ago
Merge from main
6 Months Ago
Updating skinning for Ballistic and BDU clothes
6 Months Ago
Manifest and phrases
6 Months Ago
Fixed dumb 3am bug I couldn't see
6 Months Ago
Prefabs baseline
6 Months Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
6 Months Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
6 Months Ago
Merge: from main
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
merge from main