239,507 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Additional Bradley AI data
6 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
6 Months Ago
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6 Months Ago
More aggressive chase behaviour
6 Months Ago
Add heavy scientists to spawns
6 Months Ago
Logging Refactor
6 Months Ago
subtracting tc_reskin_storageadaptor_fix - compile
6 Months Ago
Leaderboard backup, run #10948
6 Months Ago
▅▅▇▆▉ ▄▇▄▆ █▄▆▊_▄▍▌▌▌▅▋▉▇▍_▍▆▉▌▊█▆▄▍▌
6 Months Ago
merge from tc_reskin_storageadaptor_fix
6 Months Ago
merge from binoculars_nre_2
6 Months Ago
▉▆▆▊▅ █▍▉▌ ▇▌▍▊_█▌▍▉▍▄▉▅▊█_▍▍▊▆_▋▊▌▍▅▊_█▄▌▋▌_▅▌▋▄
6 Months Ago
▄▍▉█▋ ▊▉▄▋ ▍▄▅_▍▍▅▇_▅▇▄_▅▍▇▆▉▌
6 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
6 Months Ago
Clean up item interaction Remove on update, clean up whitespace Fix some NREs in BaseWeaponitem Merge pull request #1 from Geeknerd1337/main Fix Bug where Interaction Text Stayed on Screen and Clean Up `InteractorUse.cs`
6 Months Ago
Remove +jumps from fire attack
6 Months Ago
Fall damage wip Fall damage reduction item clean up
6 Months Ago
And another
6 Months Ago
Fix some animgraphs using deleted animtag types
6 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
6 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
6 Months Ago
Better mesh element selection, supports click drag selection
6 Months Ago
Truck models progress
6 Months Ago
Leaderboard backup, run #10940
6 Months Ago
Bradley Heavy Scientist prefab & initial setup.
6 Months Ago
Bunch more wip spawn setup/functionality
6 Months Ago
Leaderboard backup, run #10939
6 Months Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
6 Months Ago
Cancel block tool placement with delete
6 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
6 Months Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
6 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
6 Months Ago
Rename status tag to event tag
6 Months Ago
Remove unused animgraph tags
6 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
6 Months Ago
Egressing cargo ship on save will continue to leave the map after load
6 Months Ago
6 Months Ago
Add ability to force-start game Simple player movement
6 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
6 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
6 Months Ago
Edit main menu glyph
6 Months Ago
▌▌▌ ▌▋▉▊ ▉▍▉▆ ▍▊▌█▍▅, ▅▆▅ ▌▋▄▋▌▄▋▍ ▌▅▄▋▋▊, ▌█▆ ▄▊▊▅▅▄▊▅▆▌▌ ▄▆▄ ▆▇▉▄▄▋▅▍▋
6 Months Ago
player update. double barrel shotgun anims set exported after edits
6 Months Ago
Ready up status UI adjustments
6 Months Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
6 Months Ago
Fixed printer rotation
6 Months Ago
Don't replace normal items Spawn equipment chests Equipment chest prefab Add equipment to dev menu clean up
6 Months Ago
Clearly show how many players need to ready up before the game starts
6 Months Ago
fully greyboxed worker house and master house
6 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests