137,714 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Play codelock effects/sounds for steering wheel
8 Months Ago
boat steering anim update
8 Months Ago
single 50cal turret mount/dismount changes
8 Months Ago
merge from space_checking_ore_spawners -> main
8 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
8 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
8 Months Ago
Diving Mask repose
8 Months Ago
Space LR300 - updated worldmodel with LODs
8 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
8 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
8 Months Ago
Do not save the boats spawned by ghost ship hackable crates
8 Months Ago
merge from hackablecrate_boats_fix
8 Months Ago
Variable Zoom Scope LOD0 Refresh
8 Months Ago
Added a null check in EnableScientistBrains for safety
8 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
8 Months Ago
edited vm lr300 space anims
8 Months Ago
Fixes and optimisations for can accept mission checks
8 Months Ago
ore box updated with preliminary material and baked lowpoly geo
8 Months Ago
merge from deep_sea
8 Months Ago
Cocoknight armor repose
8 Months Ago
merge from boat_building
8 Months Ago
Holding shift disables rotation snapping
8 Months Ago
exported updated lr300 3p anims
8 Months Ago
re-added decal mask 0 to space station skin
8 Months Ago
Merge from parent
8 Months Ago
merge from boat_building
8 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
8 Months Ago
subtracting 137641 - got errors on play
8 Months Ago
Merge from naval_update
8 Months Ago
Spotlight to prefab.
8 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
8 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
8 Months Ago
Codegen
8 Months Ago
balloon skinviewer 3d model and prefab
8 Months Ago
Various PT boat related.
8 Months Ago
Merge from boat_deployables_rotation_snap_improvements
8 Months Ago
Merge from wheel_fixes_wip
8 Months Ago
8 Months Ago
Fix waiting for reload bugs
8 Months Ago
added wallpaper icons
8 Months Ago
enabled tintbytimeofday on balloons
8 Months Ago
Changes on the trigger emitter script and change on casino area emitters
8 Months Ago
merge from main
8 Months Ago
Sunglasses Blocky reposed
8 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
8 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
8 Months Ago
Reduced boat building UI scale
8 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_sea