240,150 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Stash
8 Months Ago
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8 Months Ago
Fix NRE in SendUpdatedInventory
8 Months Ago
Incen ammo additive
8 Months Ago
Fix array oob in CreateIpBasedSocket
8 Months Ago
Maybe this is pissing off the build server
8 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
8 Months Ago
Remove joint from broken joint list before it gets deleted
8 Months Ago
Extra try to make sure this isn't an exception from c#
8 Months Ago
Fix NRE in MapViewDropTarget
8 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
8 Months Ago
Metal impacts with new atlases.
8 Months Ago
Create README.md
8 Months Ago
Add IsAttribute, add Rebuild
8 Months Ago
Don't throw exception on global stats
8 Months Ago
Leaderboard backup, run #9364
8 Months Ago
Update shatter_glass.scene
8 Months Ago
Add shatter glass example component, it can live here for now
8 Months Ago
Add hit shape to damage info
8 Months Ago
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8 Months Ago
Shitty api listing (don't worry, this will get better)
8 Months Ago
add StripNonPublic
8 Months Ago
cherry picking 92516
8 Months Ago
scene backup and S2P for testing
8 Months Ago
removing ground grass decal
8 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
8 Months Ago
Set damage position in player grabber shoot
8 Months Ago
Include hit location in DamageInfo
8 Months Ago
Fix NRE Update packages Update version Fix assembly resolve s&box release zip test lut
8 Months Ago
Add ApplyLocalClothing component
8 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
ModelPhysics gizmos sync to physics group
8 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
8 Months Ago
NavMeshAgent.SetAgentPosition works
8 Months Ago
Add CharacterController.Bounciness
8 Months Ago
PhysicsWorld.Bodies only returns valid bodies
8 Months Ago
Manifest api should give more useful errors
8 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
8 Months Ago
Leaderboard backup, run #9340
8 Months Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
8 Months Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
8 Months Ago
Physics based controller test, strip a bunch of previous code
8 Months Ago
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8 Months Ago
New spark atlas to replace the old pixelated mess. Scene backup.
8 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
8 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
8 Months Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits