240,150 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Implemented calling methods on generated components
8 Months Ago
Rockets loading and firing, recoil
8 Months Ago
Generate method stubs based on component definition
8 Months Ago
Reverted project settings to previous state
8 Months Ago
Added custom template extension (non compilable) and cleaned up built-in templates
8 Months Ago
Expose DisplayInfo.FromAttributes
8 Months Ago
8 Months Ago
Discover tab new tiles, social styling, side nav styles
8 Months Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
8 Months Ago
Expose style functions Canvas class - internal for now
8 Months Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
8 Months Ago
Revert ".NET 8.0" This reverts commit 89b80abcf5da503916551c6137ac7846988c9d27.
8 Months Ago
8 Months Ago
Changed icon
8 Months Ago
Now able to unload magazines so long as they have a round in them
8 Months Ago
merge from store-ui
8 Months Ago
Fixed type name substitution in DisplayInfo
8 Months Ago
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
SAP can now load in external magazines
8 Months Ago
Social Bar, Main Menu, Header Bar
8 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
8 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
8 Months Ago
When reloading, guns checked with external mag will look for magazine items
8 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
8 Months Ago
8 Months Ago
Now takes ammo type from entity
8 Months Ago
Added a way to fully fill pistol magazine from hand
8 Months Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
8 Months Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
8 Months Ago
merge from main
8 Months Ago
merge from fix_send_inventory_nre
8 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
8 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
8 Months Ago
Leaderboard backup, run #9412
8 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
8 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
8 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
8 Months Ago
Icon for low grade oven
8 Months Ago
Initial work on two more oven types
8 Months Ago
Added loot panel scene to the scene list
8 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
8 Months Ago
Property editing mostly working
8 Months Ago
Cooking pot loot panel + bits and pieces.
8 Months Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
8 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
8 Months Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
8 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
8 Months Ago
cannon inputs first pass
8 Months Ago
Kill most of the map UI code