125,965 Commits over 4,171 Days - 1.26cph!

11 Months Ago
further progress
11 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
11 Months Ago
dropped block scale a little
Rin
11 Months Ago
phrases
11 Months Ago
merge from main
11 Months Ago
Fixed SKS description using the SAR token
11 Months Ago
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11 Months Ago
Added a progress bar when reloading the catapult
11 Months Ago
Restored catapult files
11 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
11 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
11 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
11 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
11 Months Ago
Starting UI options
11 Months Ago
Fixed pulling and pushing siege tower
11 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
11 Months Ago
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11 Months Ago
█▆▇▊▍▉▇ ▍▉▊ ██▅ ▉▇ ▊▉.▊▋.▅
11 Months Ago
Async upload
11 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
11 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
11 Months Ago
Battering ram door fixes, will need more work later
11 Months Ago
Horse will send detach packets on death if towing an entity
11 Months Ago
Missing prefabs
11 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
11 Months Ago
merge from horse_yoke_tests
11 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
11 Months Ago
updated metal shield admire animation transition on metal shield animator
11 Months Ago
Shadows
11 Months Ago
Adding updated siegeharness to testridable
11 Months Ago
proper scale removed antiquated blockout mesh
11 Months Ago
Terrain & terrain overrides
11 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
11 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
11 Months Ago
4 shot mini crossbow viewmodel mesh
11 Months Ago
merge from main - attempting check-in fix
11 Months Ago
prefab adjustments and cleanup
11 Months Ago
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11 Months Ago
Particles
11 Months Ago
Textures
11 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
11 Months Ago
giving mesh the same name as its entity
11 Months Ago
corrected entity bounds
11 Months Ago
Gesture pack description
11 Months Ago
Merge from silo_cam_fix
11 Months Ago
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11 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
11 Months Ago
ForceOption error handling refactor
11 Months Ago
Rendering
11 Months Ago
cleanup on carving function