240,150 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Actually catch and report crashes
8 Months Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
8 Months Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
8 Months Ago
Switch to using new backup endpoint
8 Months Ago
.NET 8.0
8 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
8 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
8 Months Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
8 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
8 Months Ago
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8 Months Ago
Fixed build errors
8 Months Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
8 Months Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
8 Months Ago
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8 Months Ago
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8 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
8 Months Ago
scrap updates
8 Months Ago
Performantly unsets old set icon
8 Months Ago
NavMesh example scene
8 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
8 Months Ago
Fixed some bugs with colour setting
8 Months Ago
Prevented client from attempting serverside equipment moves.
8 Months Ago
'keep out' and road debris decals
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
8 Months Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
8 Months Ago
Save navmesh info
8 Months Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
8 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
8 Months Ago
ByteStream.Read( buffer, offset, count )
8 Months Ago
Fixed from my las commit -_- Add unit test for cloning case with destroying a child gameobject
8 Months Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Don't serialize child GameObjects that are about to be destroyed
8 Months Ago
player update. exported/set up bota bag animations
8 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
8 Months Ago
GraphView: open context menu with space Fixes Facepunch/sbox-issues#4670
8 Months Ago
merge from main
8 Months Ago
Add Scene.NavMesh
8 Months Ago
Scrap car and ball Merge branch 'main' of sbox-industrial-platformer
8 Months Ago
Add Draw.Arrow Cleanup
8 Months Ago
Merge from main
8 Months Ago
Disable sync position on MDS.
8 Months Ago
moved zipline platforms assets over from compound branch - not a merge
8 Months Ago
More stripping
8 Months Ago
level backup - moved turret up a balcony
8 Months Ago
merge from TryGetAimingModule_nre
8 Months Ago
merge from GetFacingLiquidContainer_nre
8 Months Ago
▇▅█▌█ ▍█▅▄ ▉▇▊▍▋▌▇▉▇▌_▄▌▄
8 Months Ago
merge from shelter_marker_sort_order
8 Months Ago
merge from hostile_countdown_tooltip