240,150 Commits over 3,837 Days - 2.61cph!
Actually catch and report crashes
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
Switch to using new backup endpoint
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
Fixed joining servers forever (it has been a hard week)
https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
Fixed datapack_stats
Added util.IsRayIntersectingRay
Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2)
Remove engine.ServerFrameTime from menu state
No need for it there
Added NPC:GetIdealSequence
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
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Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
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Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
Performantly unsets old set icon
Add NavMeshAgent component
https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
Fixed some bugs with colour setting
Prevented client from attempting serverside equipment moves.
'keep out' and road debris decals
Set dressing harbor2 progress
player update. bota bag holdtype override controller updated with new bota bag anim set
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
Reordered the code to call from icons to player inventory.
First working version - still needs polish
Add PhysicsWorld.Bodies
Add NavMeshGenerator.AddFromPhysicsBody
Added includes/excludes to navmesh
Editor for navmesh
https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
ByteStream.Read( buffer, offset, count )
Fixed from my las commit -_-
Add unit test for cloning case with destroying a child gameobject
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
Don't serialize child GameObjects that are about to be destroyed
player update. exported/set up bota bag animations
Editor integration
https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
GraphView: open context menu with space
Fixes Facepunch/sbox-issues#4670
Scrap car and ball
Merge branch 'main' of sbox-industrial-platformer
Disable sync position on MDS.
moved zipline platforms assets over from compound branch - not a merge
level backup - moved turret up a balcony
merge from TryGetAimingModule_nre
merge from GetFacingLiquidContainer_nre
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merge from shelter_marker_sort_order
merge from hostile_countdown_tooltip