130,050 Commits over 4,201 Days - 1.29cph!

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26 Days Ago
Remove debugs and extra print statements
26 Days Ago
pt_boat_gameplay_pass -> naval_update
26 Days Ago
PT Boat Deepsea now driven properly by AI
26 Days Ago
Tropical2 prefab setup
26 Days Ago
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Initial boat ladder item and prefab setup.
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Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
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Added a tooltip on the deep sea map marker
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Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
26 Days Ago
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
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merge from naval_update/deep_sea
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More casino progress
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Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
26 Days Ago
casino signs
26 Days Ago
Floating City 3 progress
26 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
26 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
26 Days Ago
Casino dressing exterior dressing progress
26 Days Ago
Disabled pooling on ghostship for now
26 Days Ago
Fixed NRE when wiping the deep sea
26 Days Ago
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xmas floorpapers wip, minor tweaks
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26 Days Ago
xmas floorpapers wip
26 Days Ago
pt_boat_gameplay_pass -> naval_update
26 Days Ago
Fix 50 call turret attachment points after the model changes
26 Days Ago
merge from more_cannon_fixes to naval_update
26 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
26 Days Ago
codegen
26 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles