193,713 Commits over 4,079 Days - 1.98cph!

33 Days Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
33 Days Ago
Fix croc sometimes hovering above water
33 Days Ago
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33 Days Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
Merge from foliage_wind_phase
33 Days Ago
Missing files
33 Days Ago
Kapok tree polish / billboards / folder cleanup
33 Days Ago
Clean: remove unused NativeList Tests: none, trivial change
33 Days Ago
Submitting adjusted height croc swim anims
33 Days Ago
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33 Days Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
33 Days Ago
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33 Days Ago
half_height shelf test setup
33 Days Ago
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33 Days Ago
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33 Days Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
33 Days Ago
Added null checks on min/max armour peices when toggling their state
33 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
33 Days Ago
main -> conditional_armour_meshes
33 Days Ago
hooper_range_visuals -> main
33 Days Ago
Clean: removing dead code Tests: compiles
33 Days Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
33 Days Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
33 Days Ago
Merge from boomerang
33 Days Ago
Setup for wall mounted weapon racks. Too small for other types.
33 Days Ago
Visual fixes to jungle concrete walkway kit
33 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
33 Days Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
33 Days Ago
Merge from blowpipe
33 Days Ago
Blowpipe weapon racks setup.
33 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
33 Days Ago
Setup Hopper visual range
33 Days Ago
blowpipe worldmodel LODGroup
33 Days Ago
zigg s2p
33 Days Ago
Merge fix 2/2
33 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
33 Days Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
33 Days Ago
Merge from jungle_update
33 Days Ago
Better fix for croc emerging from water (didn't go through)
33 Days Ago
Better fix for croc emerging from water
33 Days Ago
Merge fix 1/2
33 Days Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
33 Days Ago
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33 Days Ago
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33 Days Ago
merge from gibs_skin_fix
33 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
33 Days Ago
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