254,394 Commits over 3,990 Days - 2.66cph!
Fixed battering ram door open/close not working sometimes
Update Dynamic Reflections
IES Profile as an asset, add sample IES profile
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray
Fixed ballista bolts flyby sounds
Use I8 instead of RGBA8888 for IESTextureGenerator
Support for horizontal angles in IES
https://files.facepunch.com/sampavlovic/1b3011b1/TMbj0aVAVh.png
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Modular Pipe set part blockout and setup with trimsheet textures
Disabled world collisions on metal-shield-impact, fixes some offset particles
New Outfit piece - Wind Breaker
https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001512.png
https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001151.png
Switch shield server side time tracking to invokes, much more accurate time wise
Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
merge from primitive -> aux2
merge from primitive_gm -> primitive
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
female pants/hoodie v4 rig
Fire arrow flame replacement prefab for better visibility.
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them
- doesn't provide a gameplay advantage: all you do is get yourself killed
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
Fix industrial lights item category
Fix medieval ar isRedirectOf missing
Horse towing attach/detach sounds
Optimize Player.Inherit 2.3ms -> 300μs.
Could probably still be optimized more.
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
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Remove round shield from advent calendar
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merge from primitive -> primitive_gm
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merge from medieval assault rifle refraction branch
item description changes to add medieval to item description
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90
Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
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cinematic 4k textures for medieval large wood box
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness