254,394 Commits over 3,990 Days - 2.66cph!

19 Days Ago
Fixed battering ram door open/close not working sometimes
19 Days Ago
Update Dynamic Reflections
19 Days Ago
IES Profile as an asset, add sample IES profile
19 Days Ago
merge from primitive
19 Days Ago
Manifest
19 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray
19 Days Ago
Fixed ballista bolts flyby sounds
19 Days Ago
Use I8 instead of RGBA8888 for IESTextureGenerator Support for horizontal angles in IES https://files.facepunch.com/sampavlovic/1b3011b1/TMbj0aVAVh.png
19 Days Ago
Moved BaseSaddle in the right folder
19 Days Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
19 Days Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
19 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
19 Days Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
19 Days Ago
New Outfit piece - Wind Breaker https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001512.png https://files.facepunch.com/daniel/1b3111b1/Screenshot%202025-01-31%20001151.png
19 Days Ago
Materials + scene backup
19 Days Ago
Merge from primitive
19 Days Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
19 Days Ago
Cherrypick 112185
19 Days Ago
merge from primitive
19 Days Ago
ballista nre fix
19 Days Ago
merge from primitive -> aux2
19 Days Ago
merge from primitive_gm -> primitive
19 Days Ago
Flame movement test rig
19 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
19 Days Ago
female pants/hoodie v4 rig
19 Days Ago
Fire arrow flame replacement prefab for better visibility.
19 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
19 Days Ago
Merge from main
19 Days Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
19 Days Ago
Fix industrial lights item category
19 Days Ago
Merge from primitive
19 Days Ago
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19 Days Ago
Fix medieval ar isRedirectOf missing
19 Days Ago
Horse towing attach/detach sounds
19 Days Ago
Optimize Player.Inherit 2.3ms -> 300μs. Could probably still be optimized more.
19 Days Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
19 Days Ago
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19 Days Ago
Remove round shield from advent calendar
19 Days Ago
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19 Days Ago
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19 Days Ago
merge from primitive -> primitive_gm
19 Days Ago
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19 Days Ago
merge from medieval assault rifle refraction branch
19 Days Ago
item description changes to add medieval to item description
19 Days Ago
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90 Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
19 Days Ago
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19 Days Ago
cinematic 4k textures for medieval large wood box
19 Days Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
19 Days Ago
Fixed ballista ammo swap menu taking ages to open
19 Days Ago
Reduced ballista bolts thickness