139,588 Commits over 4,352 Days - 1.34cph!

12 Months Ago
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12 Months Ago
Refreshed LODs lighthouse
12 Months Ago
Put some missing vine kits in scene
12 Months Ago
Continuing work on piper nigrum vines
12 Months Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
12 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
12 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
12 Months Ago
Adding camera animation to boomerang content
12 Months Ago
Always fully play attack anim. Anim state transition tweaks.
12 Months Ago
Lighting progress
12 Months Ago
Merge from snakes
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from wip_gameplay
12 Months Ago
Increase client aware trigger size
12 Months Ago
Merge from parent
12 Months Ago
Merge from jungle_update
12 Months Ago
merge from store-ui-2025-April
12 Months Ago
merge from blurryfxfix
12 Months Ago
Don't spawn trees in rivers
12 Months Ago
Client compile fix
12 Months Ago
Very rough looking vine extending logic
12 Months Ago
further underwater progress
12 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
12 Months Ago
Merge from main
12 Months Ago
Re-enable wind and fix instanced foliage motion vectors
12 Months Ago
Hide client side errors if its a generic network exception
12 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
12 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
12 Months Ago
Merge from parent
12 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
12 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
12 Months Ago
Fixed vending machine corpse not repairable in doorways
12 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
12 Months Ago
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12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
12 Months Ago
aztec rifle blockout progress
12 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
12 Months Ago
Try to avoid Lua errors with DButton
12 Months Ago
Compile fix
12 Months Ago
merge from fix_copy_paste_steam_networking -> main
12 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
12 Months Ago
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12 Months Ago
Simpler containers auth checks
12 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI