133,960 Commits over 4,262 Days - 1.31cph!

11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Flame movement test rig
11 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
11 Months Ago
female pants/hoodie v4 rig
11 Months Ago
Fire arrow flame replacement prefab for better visibility.
11 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
11 Months Ago
Merge from main
11 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
11 Months Ago
Fix industrial lights item category
11 Months Ago
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11 Months Ago
Fix medieval ar isRedirectOf missing
11 Months Ago
Horse towing attach/detach sounds
11 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
11 Months Ago
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11 Months Ago
Remove round shield from advent calendar
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from primitive -> primitive_gm
11 Months Ago
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11 Months Ago
merge from medieval assault rifle refraction branch
11 Months Ago
item description changes to add medieval to item description
11 Months Ago
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11 Months Ago
cinematic 4k textures for medieval large wood box
11 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
11 Months Ago
Fixed ballista ammo swap menu taking ages to open
11 Months Ago
Reduced ballista bolts thickness
11 Months Ago
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11 Months Ago
Chat tweaks
11 Months Ago
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11 Months Ago
compile fix
11 Months Ago
improved animal ragdoll position syncing, not jerky anymore
11 Months Ago
Fix a typo in code that fails compile
11 Months Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
11 Months Ago
Fix a typo in code that fails compile
11 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
11 Months Ago
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11 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
11 Months Ago
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11 Months Ago
medieval pack media
11 Months Ago
merge from main
11 Months Ago
Merge from wip branch. Set plant pot lost changes.
11 Months Ago
Fix plant pot not working after merge from main
11 Months Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
11 Months Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
11 Months Ago
medieval large wood box icon
11 Months Ago
cookingv2 -> bees
11 Months Ago
- Merge Conflicts - Manifest - Codegen
11 Months Ago
Sash v4 rig
11 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
11 Months Ago
Apple pie temp icon, setup.