134,146 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Updating ballista rope skinning
11 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
11 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from lumberjackhoodieskinfix
11 Months Ago
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11 Months Ago
Fix mipmaps settings, re-exported defaults
11 Months Ago
Fixed scattershot worldmodel offset model
11 Months Ago
wood armour plate world model + lods materials and textures
11 Months Ago
Remove skin weights option, force to 4 bones.
11 Months Ago
Tweaked static ballista culling distance
11 Months Ago
merge from primitive -> primitive_gm
11 Months Ago
Fixed catapult showing the scattershot loaded by default
11 Months Ago
Reapplying 109698
11 Months Ago
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11 Months Ago
Fix incorrect convar name for presets causing initial display error
11 Months Ago
Merge from main
11 Months Ago
Merge from fm1, restoring UI functionality after merge from main
11 Months Ago
Restore UI
11 Months Ago
Lead plate radiation protection
11 Months Ago
merge from main
11 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
11 Months Ago
wip merge from main fixes
11 Months Ago
Tweak page header
11 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
11 Months Ago
merge from primitive
11 Months Ago
merge + store tweaks
11 Months Ago
snake animations and rig exported
11 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
11 Months Ago
merge from prim
11 Months Ago
Horse anim tweak
11 Months Ago
Restored crafting costs in crafting menu
11 Months Ago
Added Medieval pack steam item
11 Months Ago
Tweaked piercer bolt damage
11 Months Ago
Armour plate insert world model setup
11 Months Ago
Disable gizmo on piercer projectile in time for the playtest
11 Months Ago
Removed tugboat mentions in siege tower construction components
11 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
11 Months Ago
merge from main
11 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
11 Months Ago
Fixed catapult ammo models being set active every loads
11 Months Ago
Merge from mfm1
11 Months Ago
Ballista compile fix
11 Months Ago
Fix UI after merge
11 Months Ago
Subtract 109030
11 Months Ago
final prefabs
11 Months Ago
cleanup folder
11 Months Ago
removed unused mat impostor assets billboards setup