198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
updated unique textures
1 Year Ago
Flipped indicators
1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
1 Year Ago
Block movement server side too when downed and handcuffed
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
Merge from travelling_vendor/dynamic_vendor_pricing
1 Year Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
applied brake material colour changing across lods
1 Year Ago
Added damage masks for the pedal bikes
1 Year Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
1 Year Ago
better brake light and tail light colours
1 Year Ago
unbroke the brakes
1 Year Ago
twitch drops
1 Year Ago
Increased pitch stability val
1 Year Ago
better tail lights especially on lods
1 Year Ago
Weekly skin renders
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed crate_tools mesh incorrect rotation
1 Year Ago
1 Year Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
1 Year Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
1 Year Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
1 Year Ago
Merge DrivingImprovement -> Bikes
1 Year Ago
Minor edit
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from travelling_vendor/dynamic_vendor_pricing
1 Year Ago
Fix out of date codegen
1 Year Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
1 Year Ago
Parameter tweaks, testing all bikes
1 Year Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
1 Year Ago
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
1 Year Ago
Fixed incorrect procmap spawner prefab setup
1 Year Ago
travelling vendor sounds