132,715 Commits over 4,232 Days - 1.31cph!

11 Months Ago
merge from shredderfix
11 Months Ago
merge from minerhatfix
11 Months Ago
merge from gingerbread_building_skin_fix
11 Months Ago
merge from Medieval_Barricade_Unique_Desc
11 Months Ago
merge from Medieval_Barricade
11 Months Ago
Shadow cascades preset tweak
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Updated knight items to not overlap ids with lunar new year content
11 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
11 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
11 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
11 Months Ago
Merge from steamworks_161 (updated other dlls)
11 Months Ago
Other files pulled from steam, if that even works
11 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
11 Months Ago
Updated steam_api for server which is in a different path for some reason
11 Months Ago
Subtract 110734, needs more investigation
11 Months Ago
Orientation fuckaroo & fx offsets
11 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
11 Months Ago
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11 Months Ago
Various high explosive stuff
11 Months Ago
Fixed battering ram door server gib missing material
11 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
11 Months Ago
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11 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
11 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
11 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
11 Months Ago
Knight armour world model fixes
11 Months Ago
Fixed knight armour viewmodel not showing
11 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
compile error again
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Ensure on the server that items can't be crafted in the wrong era
11 Months Ago
Make pistol ammo loot only as well
11 Months Ago
merge from main -> primitive_gm
11 Months Ago
merge from fix_amplify_import_times -> main
11 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
11 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
11 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
11 Months Ago
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11 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
11 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
11 Months Ago
Backup shelve
11 Months Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
11 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
11 Months Ago
Burst cloth setup on ropes for snake mask
11 Months Ago
Codegen
11 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
11 Months Ago
Merge from steamworks_161