125,603 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Add helpful warning messages when PolymorphicDrawer fails
1 Year Ago
Simplify polymorphic attribute drawer code
1 Year Ago
merge from main -> full_server_demo_client_reader
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
1 Year Ago
▅▊▅ ▊▊▅▍▆▍ ▆█ ▋▄▌▍█▌ ▌▅ ▅▊▄ ▍▊▅ ▉▇▇▊▌▋ ▅▇▉▋ ▅▇ ▄▆█▉▌█▄▊▍
1 Year Ago
- ▊██ █▅▇█▋▌▍ ▊▍▇▇ ▆▌█▅▅ - ▋▉▋ ▋▆▄▍█▋▇▄▇ ▌▍ █▇▄▉▇ ▄▌▋ ▉▌▍▅▅▆ ▆█▌▆▅▌▄ ▋▌▊▆ █▆▌▋█▋ ▉▌ ▍▌▄ ▆▇▄▅▆▍▍▍▌▅ ▍▋▅▆█▌▆▍ ▌▋██ ▇▍▋▄
1 Year Ago
Named all skins and changed phrase token
1 Year Ago
▊▌▄ ▄▆▉▊▋▊▅▆▇▍▇ ▌▉▉▍▅▍▆▇ █▉▌▊ ▋█▌█ ▊▇▅█▊▍▌▄▊▋ ▆▄▊▊ ▄▇▉▆▆▊ ▄▆ █▊ ▇▇█▉▆▊▌ (▅▍▅ ▉▍▆▉ ▊▍▋ ▉▆ ▇▋▆▊ ▋▉█▅▉▅ ▅██▌█▅, ▇▉▇▌▄ ▍▅▄▉▅▅▅▄▉▇▍?) ▉▍▄ ▍▄▊▋▍▋▉▆▍▋▋ ▄▄▋█▇▇▇▊ ▅▇▊ ▆▄ ▉▇▇ ▅▍▌▆▍█▋▉▄ ▊▌▇▅ ▉▊▅▆▌▄▅▇▉▆▄ ▉▌▋ ▋▇▌▊▅▉▇█▇ ▅█▋▊▆▆█
1 Year Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
1 Year Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
1 Year Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
1 Year Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser
1 Year Ago
Fixed floating wallpaper world model in first person view Icons test
1 Year Ago
- ██▉ ▇▊▉▄▋▊ ▆▇ ▅█▅▆▉▅▍▌▌▆ ▇▄▌▄█▌▉▊ ▄▊▆ ▍▆▌▊▆▉ ▇▆ ▄▋▅▋▌▇ ▌▅▉▉ ▅▊▊ ▄▋ ▄█▋▆▅▊ █▅ ▉▉▅ ▆▆▇▊▇ ▊▊▊▋ - █▆▆ ▍▋▊ ▋▄ ▄▍▄▉▌▉▋▆▉ ▇▅▉▉▊▉▆▋▅▉▌ ▌▆█▍ ▍▆▇▌▅ ▋▉█▍█▅ ▊█ ▉▇▋ ▉█▌▇▉▅▅▋ ▋▄▆▊▅ ▍▅▌█▅▊▊▅ - ▍▄▋ ▋▊▉▅▉▌ ▌▅ ▌▌▆▇█▅ █▌▅▉▅▅ ▉▍▇ ▄▇▆▆▇ ▍▊▉▊▇▄▉▌▉ ▄▆▌▅▄▌▆▊
1 Year Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change
1 Year Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
1 Year Ago
Fixed problem with blue viper material
1 Year Ago
Merge from main
1 Year Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
1 Year Ago
test commit
1 Year Ago
Updated industrial.ceiling.lamp.compact textures and material
1 Year Ago
Enable read/write on legacy wood pile importer
1 Year Ago
Update: Expanding HashEquality test for StringView To confirm that the required interface is implemented correctly and gets invoked. Tests: Ran the updated unit test
1 Year Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
1 Year Ago
Allow loading fsm scriptable objects into the runtime fsm component
1 Year Ago
Merge: from main Tests: built all modes. Server Browser still works
1 Year Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
1 Year Ago
World Update 2 -> Legacy Woodpile
1 Year Ago
▇▉▊ ▉█▍▍▆▆▆█ ▄▍▅ ▇▋▌▆▅ █▊▋█▇█▅▊▋ ▅▆▋▄▄▉██ ▌▅ ▋▌▇▆▊▋▊▉▊ ▋▌▍▍█▄▉▇▊ ▄▆▅▇ ▇ ▅▄▍▉▇▍▇▊▍▌ ▊▉ ▆▄▇▄▋
1 Year Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
1 Year Ago
Clean up serialized data containing fields that don't exist anymore
1 Year Ago
Generate code and manifest
1 Year Ago
Merge from main
1 Year Ago
Added prevent build volumes to buoys and divesites
1 Year Ago
Divesite underwater check
1 Year Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
1 Year Ago
divesite fixes
1 Year Ago
Wallpaper viewmodel deploy animation when deploying
1 Year Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
1 Year Ago
merge from main
1 Year Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
1 Year Ago
Merge: from main Tests: Built all modes
1 Year Ago
Fixed lift entity getting orphaned if elevator block is destroyed
1 Year Ago
fixed triangle left wall uvs being flipped some precision uv fixes
1 Year Ago
Merge from main
1 Year Ago
removed splat set nodes from coastal cliffs
1 Year Ago
merge from smart_alarm_error_message_fix
1 Year Ago
merge from BikeSpeedo