240,567 Commits over 3,867 Days - 2.59cph!
Fix buoyancy code running way too often
Delete unused enums and networkclient defs
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More namespacing
Add GameObject templates
Move GameObject templates
Squashed commit of the following:
commit 04050373a0633a5122791133885299c358f4b0eb
Merge: 577fcd3fec 2fd2d4d278
Author: kurozael <kurozael@gmail.com>
Date: Wed Dec 6 13:32:00 2023 +0000
Merge branch 'master' into codegen-struct-arg
commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3
Author: kurozael <kurozael@gmail.com>
Date: Wed Dec 6 07:39:32 2023 +0000
Update CodeGenerator unit tests for new stuff
commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:57:11 2023 +0000
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:24:45 2023 +0000
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
commit b9dbf0592cee5b4ae091670b592ace183722fb5b
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:21:17 2023 +0000
Typo
commit 52253bee1e373d09adc7be59b3e8669f93cb1caf
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:20:26 2023 +0000
Unused params
commit 0ff3451a31caa63537c9559e0bc59243352f8c3e
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 15:09:40 2023 +0000
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
commit e251f3fc500252431683c9a36de704cdfe8cc298
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 10:38:36 2023 +0000
Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1
Author: kurozael <kurozael@gmail.com>
Date: Tue Dec 5 10:37:43 2023 +0000
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen
commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db
Author: kurozael <kurozael@gmail.com>
Date: Mon Dec 4 13:30:18 2023 +0000
Initial commit / struct names not finalized
Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support
Assets for createwrappedmethod
These methods will need to be protected (comment with why)
Removed materials that are in sbox now
Moved gizmo materials from testbed
Move GameObject and Component into Sandbox namespace
added new masks & test animator (with individual layers & masks for each upper body part)
Pass engine version to discover api
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
Fix viewpunch prediction errors when landing
Merged Pull Request
* Round down DGrid column/row sizes to get rid of 1 pixel gaps
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games
Remove a couple of obsolete docs causing warnings
package/list accepts engineVersion
Update default editor layout
Get rid of Sandbox.Server and Sandbox.Client
Editor is included with game now
Scene editing widgets in addons/tools/
Rounding pixels to get rid from 1 pixel abnormal shift (#2034)
Fix can't inspect prefab files
Moved some stuff to engine
Add sprite shader
Move some editor stuff into Sandbox.Tools
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
Added optional vertical fade controls for quick wind attenuation (based on local space height)
Attempted to fix incorrect screen resolution when in editor
NetRead doesn't exist
Lets run unit tests without a window
Fixed build errors on BRZone shader
Fixed shiny stuff and reduced Rust/Standard variants another 23%
Remove decal_renderer from allshaders.txt
Stability when deserializing variables
Survive missing variable types
Stability when deserializing variables
Survive missing variable types
Ensured objects are enabled by default with optional disable
Optimised cache lookup
Added danger checks to objects in cache
Keep unknown inputs / outputs if linked
Keep unknown inputs / outputs if linked
rename pipeline to renderingpipeline_standard
Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it
Remove scenemonitor and dota planar reflection stuff
Move a bunch of stuff into Sandbox.Tools
Move a bunch of stuff into Sandbox.Tools