240,567 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Fix buoyancy code running way too often
10 Months Ago
Compile shaders
10 Months Ago
Delete unused enums and networkclient defs
10 Months Ago
More namespace
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
More namespacing Add GameObject templates
10 Months Ago
Move GameObject templates
10 Months Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
10 Months Ago
Model Viewer
10 Months Ago
Removed materials that are in sbox now
10 Months Ago
Moved gizmo materials from testbed
10 Months Ago
Move GameObject and Component into Sandbox namespace
10 Months Ago
Orchid progress
10 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
10 Months Ago
Remove old launcher
10 Months Ago
Pass engine version to discover api
10 Months Ago
Add Program.cs
10 Months Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
10 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
10 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
10 Months Ago
package/list accepts engineVersion
10 Months Ago
Update default editor layout
10 Months Ago
Fixed compile
10 Months Ago
missing assets
10 Months Ago
Get rid of Sandbox.Server and Sandbox.Client
10 Months Ago
Editor is included with game now
10 Months Ago
Scene editing widgets in addons/tools/
10 Months Ago
Rounding pixels to get rid from 1 pixel abnormal shift (#2034)
10 Months Ago
Fix can't inspect prefab files
10 Months Ago
Moved some stuff to engine
10 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
10 Months Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
10 Months Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
10 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
10 Months Ago
Attempted to fix incorrect screen resolution when in editor
10 Months Ago
NetRead doesn't exist Lets run unit tests without a window
10 Months Ago
Fixed build errors on BRZone shader
10 Months Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
10 Months Ago
Unit tests shutdown
10 Months Ago
Remove decal_renderer from allshaders.txt
10 Months Ago
Stability when deserializing variables Survive missing variable types
10 Months Ago
Stability when deserializing variables Survive missing variable types
10 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
10 Months Ago
Keep unknown inputs / outputs if linked
10 Months Ago
Keep unknown inputs / outputs if linked
10 Months Ago
Lets make tests verbose
10 Months Ago
rename pipeline to renderingpipeline_standard Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it Remove scenemonitor and dota planar reflection stuff
10 Months Ago
Move a bunch of stuff into Sandbox.Tools
10 Months Ago
Move a bunch of stuff into Sandbox.Tools