240,762 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
12 Months Ago
merge from halloween2023
12 Months Ago
merge from halloween2023
12 Months Ago
Dracula mask now removes facial hair
12 Months Ago
Add an random U offset to tiling hotspots UVs
12 Months Ago
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12 Months Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
12 Months Ago
Fixed ActionJig test
12 Months Ago
CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie
12 Months Ago
Fix not being able to drop on a reroute node
12 Months Ago
Keep backpack panel open when selecting items inside the backpack
12 Months Ago
Validate indices are in range in AddCollisionMesh
12 Months Ago
Save chair starting y in protobuf
12 Months Ago
merge from main -> backpacks
12 Months Ago
set mask rarity to none
12 Months Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
12 Months Ago
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12 Months Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
12 Months Ago
Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph
12 Months Ago
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12 Months Ago
Add BodyGroupsControlWidget
12 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
12 Months Ago
Leaderboard backup, run #6876
12 Months Ago
Client compile fix
12 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
12 Months Ago
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12 Months Ago
Skin bundle update
12 Months Ago
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
12 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
12 Months Ago
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early Improves the snapping, still not 100%
12 Months Ago
Moved the kick action on the double doors to a radial menu, requiring a long hold Fits the action better, makes the player pause before opening which makes the gesture feel more natural
12 Months Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
12 Months Ago
Moved rocking chair sign check and zero check math functions to mathx.
12 Months Ago
Use correct log channel
12 Months Ago
Fix docs
12 Months Ago
merge from halloween2023
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Steamitem ref for draculamask fix Applied Rust halloween logo update
12 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
12 Months Ago
Merge fixes
12 Months Ago
merge from main
12 Months Ago
fixed broken filepaths in mirror shader
12 Months Ago
Skin update
12 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor
12 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor