240,762 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Increased Wanted Posters Scale
12 Months Ago
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
12 Months Ago
set mirror prefabs and all children of prefab root to deployed layer
12 Months Ago
Fixed DraculaMask pickup highlight
12 Months Ago
manifest
12 Months Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
12 Months Ago
Don't publish fbx files
12 Months Ago
merge from halloween2023
12 Months Ago
merge from halloween2023
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from base_decor_DLC
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Fixed dracula mask crafting
12 Months Ago
Mask now protects head instead of body
12 Months Ago
Leaderboard backup, run #6869
12 Months Ago
Fixed guitar skins not working in third person
12 Months Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
12 Months Ago
Temp categories on wanted posters
12 Months Ago
Fix wanted poster screenshot sometimes including the local players clothing
12 Months Ago
Enabled the trophy drop on sharks
12 Months Ago
Don't let torch holder clip through ceiling
12 Months Ago
Fixed a misaligned deploy volume on the fish trophy
12 Months Ago
Fixed stag trophies not working
12 Months Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
12 Months Ago
LOD adjustments for torch holder
12 Months Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
12 Months Ago
Set up wanted poster variants as skins
12 Months Ago
▊▌█▇ ▆▉▄▍▇█▇ ▅▍ ▉▆▆▅█ ▅▌▄▊▍▆▅▊█ ▍▆▅▍ ▍███▆ ▍▇▋▍▊▇, ▉▄▉▌▆ ▌▄▋█▅▉.
12 Months Ago
▅▉▋▅▌ ▊▊█▆▅▊ ▇▆▄▉▊▊▌▅▉▍█
12 Months Ago
▊▆▄▍▇ ▋▅▍▄▋▌▉▉▉▌▄ ▆▆▄▅▋▅ ▊▉ ▍▇▋ ▊▊▉▆█▊▇▋▅ ▆▍█▌ ▅▋▇▋█ ▄▊▌▌█▆
12 Months Ago
legacy bow texture resize world model / lods intial prefab(s) setup
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
▉▅▆▄▉ ▆▇▍▊ ▆▍█▋█▄▉▉▋ ▍▉▆▅ ▍▅▉ ▋▆▆▉▇▋█▄ ▆▇▍▍ ▆▋▉▄▊▄▇▇▉▆ ▋█▍▋█▅▌ ▅▇▅▄ ▉▋▄▅▇ ▆▉ ▉█▉▄▄▊▇▍█ █▉▅▊ ▌▍▉▉▋▉▉ ▇▆▅▅ ▍▌▌▋▍ ▉▍ ▆▋▌▌▅▋▊█ ▇██▋ + █▉▆▉▆▊ + ▆██▋ ▋▆▆▆▇▅▆▋▊▍ ▌▉▆▇▌▍▌ ▋▌▆▆ ▄▌▉▋▉ ▋▆▊▄▋▄█ ▉▄▊▉ ▌▇▉▆▊▌█ ▌▌▆▍▋▇, ▌█▊▅▉▊ ▇▋ ▉▌▇▍▄▉
12 Months Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
12 Months Ago
legacy bow initial setup viewmodel, textures and materials
12 Months Ago
merge from halloween2023
12 Months Ago
█▍█▆▋▌
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Leaderboard backup, run #6850
12 Months Ago
Leaderboard backup, run #6847
12 Months Ago
Leaderboard backup, run #6846
12 Months Ago
Leaderboard backup, run #6845
12 Months Ago
▌▌▉▋ ▉▊██▆ ▆▌ ▌▆▋▇▊ ▍▍▊▇▋█▄▇█
12 Months Ago
Joint motors from desc
12 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder