130,466 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Merge from nametags_random_colour
1 Year Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
1 Year Ago
Merge from main
1 Year Ago
NRE fix, increased inside checks distance
1 Year Ago
Merge from main
1 Year Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
1 Year Ago
high caliber revolver sounds
1 Year Ago
merge from world_update_2
1 Year Ago
further progress on river to ocean blending
1 Year Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
1 Year Ago
merge from main
1 Year Ago
Backup
1 Year Ago
better default locker specular
1 Year Ago
Progress
1 Year Ago
Base flame
1 Year Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
1 Year Ago
Added Z rotation to PlaceCliffsUniform
1 Year Ago
Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
1 Year Ago
Working files.
1 Year Ago
More proxy test settings
1 Year Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
1 Year Ago
Arched rock formation
1 Year Ago
Setup corpse and loot
1 Year Ago
Unique rock formation progress Recreated the god rock and anvil rock
1 Year Ago
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1 Year Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
1 Year Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
1 Year Ago
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1 Year Ago
Merge from wip/testrun3
1 Year Ago
All remaining item setup
1 Year Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
1 Year Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
1 Year Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
1 Year Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
1 Year Ago
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1 Year Ago
Cleaned up the Localization tools MenuItems name and priorities
1 Year Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
1 Year Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
1 Year Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
merge from geiger_counter_leak
1 Year Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
1 Year Ago
Removed unused "Two" key on RustOption.Normal prefab
1 Year Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
1 Year Ago
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1 Year Ago
Merge: from main Tests: built all modes in editor