240,763 Commits over 3,867 Days - 2.59cph!

12 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
12 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
12 Months Ago
Action link pulsing in editor
12 Months Ago
merge from main
12 Months Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
12 Months Ago
merge from main
12 Months Ago
frankenstein table craft fix
12 Months Ago
Move scenes out of root Move components Cleanup test scenes
12 Months Ago
Deserialization fix
12 Months Ago
12 Months Ago
None of this is used, prove me wrong
12 Months Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
12 Months Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
12 Months Ago
Apply same fix to picking up the codelock
12 Months Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
12 Months Ago
Merge from main -> horse_loot_panel_fix_2
12 Months Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
12 Months Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
12 Months Ago
Update the animation in the editor too!
12 Months Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
12 Months Ago
This isn't needed
12 Months Ago
Add SceneModel.MergeBones( SceneModel other )
12 Months Ago
merge from halloween2023
12 Months Ago
merge from halloween2023
12 Months Ago
merge form main
12 Months Ago
merge from halloween2023
12 Months Ago
logo update phrases
12 Months Ago
ActionJigCreated event
12 Months Ago
12 Months Ago
12 Months Ago
ActionJig.LinkTriggered event
12 Months Ago
Leaderboard backup, run #6827
12 Months Ago
vampire stake icon setup
12 Months Ago
Use Transform proxies instead of copying the transforms
12 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
12 Months Ago
Should be null checking this in water controller
12 Months Ago
merge from main
12 Months Ago
merge from rockingchair_remove_prints
12 Months Ago
merge from halloween2023
12 Months Ago
Fix joint and body double delete
12 Months Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
12 Months Ago
Setup joint break callback, break joint on body remove
12 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
12 Months Ago
Fix startup error Performance scope animation update
12 Months Ago
Leaderboard backup, run #6821
12 Months Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
12 Months Ago
FPArms: updated weightlists FPArms: overhauled punching animgraph (still some things to iron out, but the core functionality works again at least)
12 Months Ago
Save the equipment & storage inventory separately in protobuf
12 Months Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
12 Months Ago
many small changes fire/poison damage stat includes overall dmg mult fix reroll sfx, balance, etc level earliest upgrade pacifist barrel upgrade levelupexisting fix