240,916 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove all code for calculating mixed shadows, that'll be all allocated in the main light shadow function, iterate structured buffers
1 Year Ago
Atlas tweaks & particle system iteration
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Helper for baking fog Make baked fog work again Work out global bounds in the CVolumetricFog so we don't have to worry about it anywhere else
1 Year Ago
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1 Year Ago
Cycle validation test (#4)
1 Year Ago
Emit some validation messages for things like type checks (#4)
1 Year Ago
Emit some validation messages for things like type checks
1 Year Ago
Validation: sort topologically, update dirty nodes in order (#4)
1 Year Ago
Bring clipboard back in case people were using it, forward to Sandbox.Game
1 Year Ago
Move UseTemplate attribute TypeLibrary fixes Move input, UISystem
1 Year Ago
NavigationPath cleanup
1 Year Ago
Tweak navmesh generation params that I don't understand
1 Year Ago
More killicon aliases for physics kills New Portal NPCs can be duplicated
1 Year Ago
Mark nodes dirty when changing input / property values (#4)
1 Year Ago
Started work on validation (#4) Spacify
1 Year Ago
Cleaning
1 Year Ago
Add NavigationMesh.Node.Triangles/ClosestPoint/Distance
1 Year Ago
Remove the bullshit from VolumetricFog, setting bounds make no sense (and does nothing) when they're exclusively made from volume bounds
1 Year Ago
Headgear adjustments and Tanktop skinning fixes
1 Year Ago
Simplified generic type serialization
1 Year Ago
Move controls over, delete unused clipboard class Temp fix for route attribute Move Screen
1 Year Ago
Add NavigationPath
1 Year Ago
Triangle math Create TriangleTest.cs More connection setup
1 Year Ago
Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer )
1 Year Ago
SceneMapLoader loads light_rect
1 Year Ago
Merge from bounds
1 Year Ago
Compile fix
1 Year Ago
Generate island locations during bootstrap, before spawn handling. DensitySpawnPopulation can now filter out island areas. Flag junkpiles_water to not spawn in outer tutorial bounds.
1 Year Ago
Calculate and save the world bounds, minus the outer area used for tutorial islands, during island spawn position generation.
1 Year Ago
1 Year Ago
Fill out package info, reference MinVer Add publish.yml
1 Year Ago
Look for .sbproj in DownloadCloudProjectAsync instead of .addon
1 Year Ago
1 Year Ago
Clean up SceneFogVolume, document and add strength/falloff Expose SceneCamera.VolumetricFog SceneMapLoader loads SceneFogVolumes
1 Year Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
1 Year Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
1 Year Ago
Delete left over worldrenderer vpc
Leaderboard backup, run #6053
1 Year Ago
Remove more references to dota global light
1 Year Ago
Added a new tutorial only chicken type that drops animal fat
1 Year Ago
Adjusted some help text
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Fixed incorrect focal distance readout
1 Year Ago
▉▇▆▊▊▍▇▊_▅▆▉▄▊_▍▊▌▆▊, █▋▅▉▄▅▍▉_▋█▆▋▆_▇▊▊▍▆▍▊ ▄▋▋ ▋▇▇▋▍▋▊▍_▇▇▆▅▄_▇▄▇▄▋▄▅ ▌▇▇ ▍▆▇▍ ▄▇▌▉ ▉▊ ▄█▆▊█ ▍▋▅▉▍█▍▅ ▊▆▍▍ ▍▍▄▊▌█▍▇ ▉▉▋▊ ▉█▌▊'▉▍ ▍▋▊▊ ▋▆ ▄ ▇█▍▄, ▄▋▊▅ █▌▊▉▄ ▆▍▆▇▌▇▄ ▉▍█▊▆▉▋ ▇▅▇▇▅▋ ▉█▍▍ ▇▉▌▄█ ▅▊▆▅█▊▍ █▆ ▌▇▆█ █▍▇▋ █▍▇▍▅▉█ ▌ █▌▄▆ ▄▇▉▍ ▄ ▌▌▇▅▄▄▇▊▄▉ ▌█▄▍▍ ▊▉▄▍▋▉▄
1 Year Ago
Set dof exposer focal size to 0.4, it's hardcoded to a few different values in normal dof handling but this is probably fine Also max out sample size
1 Year Ago
adding wall/floor tile materials/textures