240,916 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Viewmodel camera static experiment
1 Year Ago
Crazy ADS zoom thing
1 Year Ago
Parent merge
1 Year Ago
Merge from main -> trap_optimize
1 Year Ago
Add `auto_turret_budget_ms` and `gun_trap_budget_ms` to configure the budgeting (default 0.5ms per frame)
1 Year Ago
Merge from main
1 Year Ago
.meta file
1 Year Ago
Make the deployment guides transparent
1 Year Ago
Move AutoTurret to PersistantObjectWorkQueue<> (instead of invokes that requeue each frame) Add `GunTrapScanWorkQueue` to make shotgun traps budgetted to 0.5ms / frame Register turrets & shotgun traps with their budgeted queues when they are spawned & unregister when destroyed
1 Year Ago
Change List<> in PersistantObjectWorkQueue to ListHashset<> (incase many entities in the "queue" cause a slowdown) Iterate with the Array instead of ListHashSet[] because of comment claiming Array[] is 2x faster to iterate than List<> (in mono?)
1 Year Ago
Make fog volumes part of the scenesystem, change our API to a SceneFogVolume class belonging to SceneWorlds
1 Year Ago
Fixed being able to clear pings that are created by tutorial stages
1 Year Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
1 Year Ago
Merge Main -> Experimental
1 Year Ago
A couple of very minor edits to buoyancy.cs
1 Year Ago
Make certain that we never shore drift RHIB on cargo ship
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
Don't do world edge repel on kinematic rigidbodies
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
1 Year Ago
Draw navmesh connections
1 Year Ago
Navmesh connections in c#
1 Year Ago
Update README.md
1 Year Ago
Rename Action -> ActionJig
1 Year Ago
Failing serialization test (#1) Basic serialization to / from JSON, fixes #1
1 Year Ago
concrete trim sheet ao
1 Year Ago
Serialize island timeout. Protobuf gen.
1 Year Ago
WIP island timeouts. Players have 15 minutes to reconnect before their tutorial island is returned and tutorial is cancelled. Reduce this time to 5 minutes if we're low on available islands. Added an island tick.
1 Year Ago
Finalized enabled prefab with lightex, sound loop, LODs and minor iterations.
1 Year Ago
Updated entrance prefab with dressing and lights Fixed some mesh errors
1 Year Ago
Don't allow the tech tree to be opened and make the button not interactable.
1 Year Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
1 Year Ago
LODs for boxing outfit
1 Year Ago
v_mp5: Tags now properly suppress the ironsights exit additives
1 Year Ago
Train tunnel entrance mesh progress
1 Year Ago
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1 Year Ago
Some refactoring / signature changes Fixed #6, Branch and ForRange nodes working
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Start feeding NavArea to managed
1 Year Ago
Fixed create game modal not using game filter Create a menu scene panel and add hovering player Tweak rotation on the menu - trail particles a bit odd Tweak menu style a bit for now Remove ActivePage and just use FrontPage, update it Loading panel style tweaks Backdrop filter Remove settings in-game + set random seed so team color is different Use different seed Oops need to add menu resources Add Game.InGame for buildhash so updates immediately
1 Year Ago
LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions
1 Year Ago
Remove skins from plastic crate
1 Year Ago
Trim sheets clean up
1 Year Ago
Generate output parameters for #6 Still need to do invocation
1 Year Ago
Create dotnet.yml
1 Year Ago
Make control flow node definitions simpler Some control flow node tests Failing because of #6
1 Year Ago
Don't use ReadByteArrayFromStream (it's gone), comment out RenderToTexture for now
1 Year Ago
Bass, cowbell, flute, guitar, jerry can guitar, tambourine, trumpet setup for weapon racks.
1 Year Ago
Delete volumetric fog gamesystem, game entities and fgd entries C# entity definitions for volumetric fog controller & volumes Everything got to be networked in this shit way First pass getting all of volumetric fog creation in C#