198,617 Commits over 4,140 Days - 2.00cph!
Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second
Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
Doors and hatches can now be rotated while being deployed using R
▉▊▇▉ ▆▌▄▋▅▋█ ▌█ ▋▌▋█▉▄▌▆▍▍▇▌▍▇▋▊▊▋▋█▊▉
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Merge from main -> backpacks
Fixed AI node related crashes, probably
Fixed backpacks not facing player when they are dropped
Fix UIEffect on CoverImage
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
Added animations to vendor listings
Added Rohans fixes for Flex Element NaNs
Fix cover image sizing weirdness
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Merge large backpack smaller scale -> backpacks
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
Add Rohans custom script to imagery on store item
Appear to have fixed NRE when wearing backpack while another backpack is equipped
Add a CoverImage component
set sewer branch to skip HLOD by default
updated model for CNY launcher, prefab updates, set up animator with new admire
Updated LargeBackpack with Female version
Pushing broken item store images for Ian
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
Updated LargeBackpack size
█▌▋█▅▌▆▅▇ ▉▅▇ ▊▋▅ █▊▉ ▅▇ ▋▉▍▉▍▇▆ ▋▄█▉▄▌▌ ▋▄▊▌▋▆▍ █▋▅▄▍▍ ▅▄ █▄▉'▌ ▅▆▌ (▍▅ ▉▌▉ █▅▌ ▄▅▉ ▋▄▅)
Item Page media and descriptions
Fixed sold out colours and alpha
Further colour and layout adjustments - nearly there!