241,145 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Improve completion message
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating
1 Year Ago
Merge from main
1 Year Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
1 Year Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Leaderboard backup, run #5446
1 Year Ago
Parachute seat no longer pauses mounted animation
1 Year Ago
Update backpack slot icon in inventory and locker panels
Leaderboard backup, run #5445
1 Year Ago
Citizen content vmat_c changes
1 Year Ago
progress
Leaderboard backup, run #5443
1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
Better value for attack_hold Remove debug log :frowning:
1 Year Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
1 Year Ago
Log when players mount & dismount vehicles
1 Year Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
1 Year Ago
attack heli distant flight sound tweaks (missed files)
1 Year Ago
Log when burst mode is enabled & if the gunshot had burst mode on
1 Year Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
1 Year Ago
attack heli distant flight sound tweaks
1 Year Ago
Always refresh grounded flag.
1 Year Ago
v_mp5: fixed a sneaky animgraph thing that was causing fire animations to play at a reduced speed, feels much better now
1 Year Ago
furnace twitch drop materials
1 Year Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
1 Year Ago
Include skin when upgrading to a skinned building block
1 Year Ago
Folding chairs / meshes, textures and prefabs
1 Year Ago
v_mp5: improved logic behind firing_mode, set b_deploy to auto-reset, the gun movement during a mode switch is affected by ironsights_fire_scale
1 Year Ago
Hook up inventory UI
1 Year Ago
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1 Year Ago
Slot can access private members on Container, all mutative operations are documented as such and call Game.AssertServer()
1 Year Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
1 Year Ago
Testing Deckard Render
1 Year Ago
Start refactoring into Container, handles networking for all contained Slots Containers have IDs, have "ownership" over slots Containers can have names, implement FindFirstEmptySlot, Add, store all containers inside static list on server
1 Year Ago
Coverage query flares working in edit mode
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
Removed several texture assets from server content.bundle
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
Hook up b_jump Remove AimFireDelay
1 Year Ago
Fix death NRE
1 Year Ago
MP5: Hook up dry fire anim
1 Year Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
1 Year Ago
Re-add holster times (but now per weapon) https://files.facepunch.com/tony/1b2411b1/sbox-dev_fd4S1u2qx7.mp4