241,154 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Removed several texture assets from server content.bundle
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
Hook up b_jump Remove AimFireDelay
1 Year Ago
Fix death NRE
1 Year Ago
MP5: Hook up dry fire anim
1 Year Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
1 Year Ago
Re-add holster times (but now per weapon) https://files.facepunch.com/tony/1b2411b1/sbox-dev_fd4S1u2qx7.mp4
1 Year Ago
WIP allow creation of SdfWorlds in menu realm Rename Tick to Update
1 Year Ago
Rename Tick to Update
1 Year Ago
Hooked up move_groundspeed, deploy unset, move firing mode to be on cycle instead of all the time
1 Year Ago
Convert everything to use nullables
1 Year Ago
Set up FiringModeParameter
1 Year Ago
v_mp5: added dry fire animation
1 Year Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
1 Year Ago
WIP allow creation of SdfWorlds in menu realm
1 Year Ago
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1 Year Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
1 Year Ago
adding new zombie model and basic anim rework animation will look somehow broken on some zombie/anim but it's still playable Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
1 Year Ago
tyre & steel rim
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
merge from main
1 Year Ago
upgrade icons icons, change arc shot upgrade balance
1 Year Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
Increase size of parachute renderer bounds
Leaderboard backup, run #5429
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
merge from main
1 Year Ago
tweaked door textures, adding floor tile and stairs blendable mat/textures
1 Year Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
Fixed chinook ground fx always playing and improperly positioned
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.