241,132 Commits over 3,867 Days - 2.60cph!

1 Year Ago
fix sound error when firing attack heli rockets
Leaderboard backup, run #5469
1 Year Ago
v_mp5: the fire_hold layer now slightly shifts the fingers' grip too
1 Year Ago
Add `GameUtil` class Implement `Container.Add()`, `Container.FindFirstSlot()`, `Container.Move()`, write docs & import them using <include ...>
1 Year Ago
progress
1 Year Ago
progress
1 Year Ago
Docs, make WeaponAttachmentComponent abstract Disable unsupported attachments instead
1 Year Ago
WIP Attachment Mods -> USP RMR, USP Suppressor, MP5 Rail
Leaderboard backup, run #5466
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
Add UIGlobals, UIGlobals.MenuScale and UIGlobals.GameScale. Scale up respective root panels on Steam Deck
1 Year Ago
Update InputHint when device changes, fixes controller glyphs Update input action binds for gamepad
1 Year Ago
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1 Year Ago
Adjust mp5 recoil
1 Year Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
1 Year Ago
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1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
trash_pile_a initial commit
1 Year Ago
Fixed shader errors
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
1 Year Ago
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1 Year Ago
Added anamorphic bokeh squeeze and barrel distortions
1 Year Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
1 Year Ago
Some documentation for the new API
1 Year Ago
Scene + assets backup
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
1 Year Ago
Fixed depth-of-field sampling leakin/haloing focused edges into a blurred background
1 Year Ago
added homing missile lods, textures and materials
1 Year Ago
Fix GameTask.source always being invalid in menu Warn if a TaskSource is created in an invalid state
1 Year Ago
Would be good if I reflected all use of RequestAsync and not break everything, thank god for unit tests
1 Year Ago
Http.RequestAsync( string method, string requestUri ) changed to Http.RequestAsync( string requestUri, string method = "GET" ) to match all other methods This is a breaking change, please update your code (I assume not many people are using this)
1 Year Ago
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1 Year Ago
/core/materials/dev/ vmat_c changes
1 Year Ago
Fix AmbiguousMatchException in string.ToType
1 Year Ago
Scale down 9mm silencer
1 Year Ago
TriggerTeleport: retain scale
1 Year Ago
Don't serialize forceAcceptAmmo no attack heli turret
1 Year Ago
Diamond plate tweak + blend Pvc panel tint mask Diamond plate blend textures
1 Year Ago
Warning for ambiguous GameResources
1 Year Ago
sbox_content recompile