241,282 Commits over 3,867 Days - 2.60cph!
Merge from airpatch_media
Cleaned up PropRenderer merge
Merge Main -> Hackweek-SkinViewer
Leaderboard backup, run #5009
Extra controls in sound editor
Remove unused
show cloud models first
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools
https://i.imgur.com/Qn3vHPl.png
Update GameStatus visuals a bit
Add placeholders to FFAStatus if there's no second/third player
Fixed gamemode not being set correctly from lobby
Fix small fog clipping on seamless entry for fog
Fix framebuffer copy scale for water
Do softer collision on ripplecompute, fixes aliasing on screen border
Add "x is the winner!" text when FFA mode ends
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
Fix ammo HUD not updating when ammo reserve changes
Use proper client int for kills
FFA: Win the game if someone hits the Max score
Fixed ui layout problems if there's no second / third player
Kill feed styling adjustments
Actually use enemy markers instead, makes more sense.
Set gamemode correctly in lobby, pass it through to game
Whip up a quick FFA mode
IsValidSpawn accounts for gamemode setups where there's no teams
Update .sbproj
Remove unused code, unused Net properties
Re-enable Conquest gamemode
Add neutral marker state
Add min max metadata to modeldoc variables #3770
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
Leaderboard backup, run #4997
v_mp5: added (rough) holster animation
w_mp5: adjusted hold position
Make GraphicsItem.PrepareGeometryChange public
Fix voxel surface split setting parent instead of parent surface #3771
Delete water ripple on water destroy, fixes #3788
Add utility for playing sound at time (for tools)
Add sound options to meta for sample rate and compression
Rework scene model morph overrides to crossfade with animation morphs
Update viseme editor for morph changes
Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
Set USP worldmodel bodygroups
Fixed players trying to delete guns clientside
Get the correct winning team on KC
Alter ActionButton mask behavior
switch a bunch of logs to be Log.Trace
Temp Fix for nametags for now
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
Lower it much more
New recoil model experiment
Hook CanAim back up to PlayerController.Simulate
Clamp max recoil up to something sane, should feel way better
Support mouse wheel scroll for switching weapons
Don't run camera offset shit if dead
remove Predicted from ActiveChild ??
Fix for viewmodel shittery
Revert "Compiled complex with parallax fixes"
This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
QuickLobbyWidget: Use Lobby Title instead of owner's name