241,282 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Camera layer fix
1 Year Ago
Merge from airpatch_media
1 Year Ago
Cleaned up PropRenderer merge
1 Year Ago
Merge Main -> Hackweek-SkinViewer
Leaderboard backup, run #5009
1 Year Ago
Extra controls in sound editor
1 Year Ago
Remove unused show cloud models first
1 Year Ago
Add splash screen
1 Year Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
1 Year Ago
Update GameStatus visuals a bit
1 Year Ago
Add placeholders to FFAStatus if there's no second/third player
1 Year Ago
Fixed gamemode not being set correctly from lobby
1 Year Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
1 Year Ago
Add "x is the winner!" text when FFA mode ends
1 Year Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
1 Year Ago
Fix ammo HUD not updating when ammo reserve changes
1 Year Ago
Use proper client int for kills
1 Year Ago
FFA: Win the game if someone hits the Max score
1 Year Ago
Fixed ui layout problems if there's no second / third player
1 Year Ago
Add FFA hud
1 Year Ago
Kill feed styling adjustments
1 Year Ago
Actually use enemy markers instead, makes more sense.
1 Year Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
1 Year Ago
Added suitcase models
1 Year Ago
Add min max metadata to modeldoc variables #3770
1 Year Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
Leaderboard backup, run #4997
1 Year Ago
v_mp5: added (rough) holster animation
1 Year Ago
w_mp5: adjusted hold position
1 Year Ago
Make GraphicsItem.PrepareGeometryChange public
1 Year Ago
Fix voxel surface split setting parent instead of parent surface #3771
1 Year Ago
Delete water ripple on water destroy, fixes #3788
1 Year Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
1 Year Ago
Set USP worldmodel bodygroups
1 Year Ago
Fixed players trying to delete guns clientside
1 Year Ago
Get the correct winning team on KC
1 Year Ago
Alter ActionButton mask behavior
1 Year Ago
switch a bunch of logs to be Log.Trace
1 Year Ago
Update GameScore UI
1 Year Ago
Temp Fix for nametags for now
1 Year Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
1 Year Ago
Remove DebugOverlay
1 Year Ago
Lower it much more New recoil model experiment
1 Year Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
1 Year Ago
Support mouse wheel scroll for switching weapons
1 Year Ago
Don't run camera offset shit if dead
1 Year Ago
remove Predicted from ActiveChild ??
1 Year Ago
Fix for viewmodel shittery
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name