241,286 Commits over 3,867 Days - 2.60cph!
Fixed --instanced-rendering not enabling instanced rendering
Leaderboard backup, run #4955
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
Modified edge-of-world check to work for all vehicles, not just boats
Help info for the new convars
set up f15 3d model in the f15 prefab
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player revive
chest drops souls
containeritem repel after first bounce
hide some upgrade particles while dead, etc
fix fps controls
misc fixes
jump upgrade
runner evade
evil chest
Added F-15E Strike Eagle Model and Textures
Setup F-15E Materials and Basic Prefab
Set a sensible tutorial bear tether range.
Remove blocked navigation topologies from tutorial bear.
Tutorial bear ignores other animals.
Animals can now be range-tethered to their spawn point for roaming.
Set regular animal prefabs up to continue their previous behaviour.
Set a tether on tutorial bear.
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Leaderboard backup, run #4949
Properly parse for valid, non-escaped rich text in the user portion of the chat message
Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
Improved drift-to-shore code
Merge AttackHelicopter-> Aux2
Fixed merge issue with unneeded using statement
Removed accidental include
Fix emoji not working if the players username has a '<' symbol in it
v_mp5: improved the look of firing by adding new animations, updating existing ones, and making the hold layer a bouncy spring
Merge from airpatch_media
Merge AttackHelicopter -> airpatch_media
Initial simple implementation of boat drift-to-shore when nobody is around
Increase max heap size while building app
More working files (6P atlases)
Separated temps from finals.
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
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9mm brass eject particle
Steel grid correct surface
Dead end road sign from core
Concrete debris fix
Corrugated blend
Dynamic reflection on glossy concrete
Grass mud blend wip
Use new mud on asphalt blend
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types
Add auto-generated BaseStyles.LerpProperty
Update transition logic to use new auto-generated functions
Handle box-shadow transitions / animations separately for now
Add math.CubicBezier & math.QuadraticBezier (#2002)
Cubic/Quadratic bezier curve lerp