130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications)
Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes
Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems
No UI setup yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced horse armour movement penalty by 25% from -3 to -2.25
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
 
                
                
                
                
                
                    
    
        
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                Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some more growables
https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Can now hold sprint to fill in vacant slots in a planter with any selected seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix showing rotation as possible after loading server save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working URLs for items that are not skins, but are DLC
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> qol_hammer_pie_menu_consistant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for opening the DLC page for DLC skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show turret interference when looking at it with a wire tool
Show turret interference when placing down a new turret
- only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base)
- make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values
https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
 
                
                
                
                        
                
                
             
         
        
        
            
            
            
                
                Finalized prefabs & file organization.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player.trigger_wildlife_trap convar for testing
 
                
                
                
                
                
                    
    
        
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                Raw human meat bait value is now 3
Spoiled human meat bait value is now 0
Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod)
Show the max stack bait size in the information panel when bait is selected
 
                
                
                
                
                
                    
    
        
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                Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix #SERVER compiler error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix paint brush sizes less than 2 having gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase max paint brush size to 100
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the sign painting UI follow the UI scale option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wooden barricade missing default layer check when placing
- add new default volume check and ignore other wooden barricades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect paint texture resolution for landscape and portrait picture frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from quickmove_stack_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually fix bounds of wood double barricade being too small in X direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_mixing_table_save_scroll
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_f8_menu_update_text
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from techtree_workbench_multi_access
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from WindowCraftTime
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HorseArmourPenalty
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from signs_io_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from shop_weapon_attachments
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from io_seismic_sensor
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▄▄▆ █▅▌▄▌▇█▆ ▌▇ ▆█▄▊█▉▋▆██▉▍ ▉█ ▌▌██▇ ▊▅▉▌▄▄
!█▆▌ ▍▄▊▅▉ ▌▋▄▅▄▍▄ ▌▍▉▊▋ + ▉▉▇▅▍▌▄ ▍▆▆▊▊
▍▊▄▆ ▌▆█▋█ █▊▋▌ ▋██▇▋▅▄▆▇ ▉▌▌▋▄▅ ▊▆▆▊▅█▅ █▍▋▄▋.▅▌▆ ▄▍ ▊▇▆█ ▊▉█▄▊
▇▊▄▅█▅ \▆ ▆▅ ▅▅▄▊▇▉ ▍█▊▋█ ▌▇▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add analytics for how long the server took to save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main cannon attack improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▌█ ▇▊█▉▌ ▄▌█▆▋▊▋ ▆▅▄█▇ + █▋▌▊▊█▄ ▉▆█▍▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main
Fixed warnings on changelevels on 64bit builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fish bait value changes:
-All fish based food now has no bait value and cannot be used to catch more fish
-Raw Bear and Wolf meat is now worth 10 bait (was 5)
-Raw human meat is now worth 10 bait (was 1)
-All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
 
                
                
                
                
                
                    
    
        
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                env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled
Fix clicking a TextEntry sometimes setting invalid caret pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3
This means that a stack of 3 worms and grubs can be used to catch high value fish
Applies to fishing rod and trap
 
                
                
                
                
                
                    
    
        
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                Simple shark now requires a depth of 5.5m to fish (was 5m)
Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
 
                
                
                
                
                
                    
    
        
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                Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water)
Converted FishLookup object to a scriptable object
Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
 
                
                
                
                
                
                    
    
        
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                Fix F8 menu not updating when you switch servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix building plan resetting to foundation when moving in & out of hotbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                When skinned items are added to the repair bench, it now shows the name of the skin