241,372 Commits over 3,867 Days - 2.60cph!

1 Year Ago
basic menu
1 Year Ago
ShaderGraph: Triplanar texture mapping nodes ShaderGraph: Triplanar node tweaks ShaderGraph: Fix default settings for NormalMapTriplanar node
1 Year Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
Leaderboard backup, run #4853
1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
1 Year Ago
Tugboat sink much more slowly on death.
1 Year Ago
v_mp5: deploy & reload animations + animgraph
1 Year Ago
v_usp: minor updates
1 Year Ago
Fixed jackhammer not playing third person animations
1 Year Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
1 Year Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to rotate wood storage box
1 Year Ago
Merge from main
1 Year Ago
Fix emoji fields allowing user controllable rich text
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
ILHotload runs hotloaded event
1 Year Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
Leaderboard backup, run #4844
1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
Leaderboard backup, run #4843
1 Year Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
1 Year Ago
Squash commit of what was on SSR branch Update compiled shaders Redo SSR API to not be hardcoded to an ubershader, add a function to just consume material API parameters and output the reflection Convert water to the new system, adjust reflections.hlsl Drift SSR result [-1,1] pixel based on the normals to sharpen it to the result Do perfect reprojection on ssr, able to have much higher quality without losing temporal stability Get ripples on new water shader High Quality Reflections becomes Dynamic Reflections, commit rest of stuff for Louie to test Final changes, SSR on complex, some cleanup and fixes, fuck off with the old high_quality_reflections shader Add r_dynamic_reflections_draw_everything for debug visualization, ignores object gathering filters when setting up dynamic reflections pass and draws reflections of all objects capable of it Fix toggleability of SSR in shaders Better way to do r_dynamic_reflections_draw_everything Don't sample ripples on shader if not using water entity Simplify cpu side of ssr, fix things for latest revision
1 Year Ago
Add pretty crappy net message wrapper
1 Year Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
1 Year Ago
2021 compile fixes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge gpu_culling into global_networked_bases
Leaderboard backup, run #4829
1 Year Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
1 Year Ago
Revert
1 Year Ago
Revert AttachSteamAuthTicket
1 Year Ago
Copy original computebuffer when expanding cells
1 Year Ago
Handle meshes that don't have a shadow proxy
1 Year Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
1 Year Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
1 Year Ago
Reset TimeSinceSearch if we're directly joining a lobby
1 Year Ago
Nav to /lobby when joining through quick-list
1 Year Ago
Theme update
1 Year Ago
Add disabled state to ActionButton https://files.facepunch.com/tony/1b2911b1/sbox-dev_QesIi4Argz.mp4
1 Year Ago
Add ready countdown
1 Year Ago
Add GunfightLobby wrapper - use lobby networking to communicate ready state to game lobby GunfightLobby file restructure
1 Year Ago
Auth ticket Merge branch 'main' of sbox-pixels Style update
1 Year Ago
Authorization option for WebSocket, remove SetRequestHeader (duplicate functionality)
1 Year Ago
Add QuickLobbyListWidget which lists a few lobbies and lets you quick-join
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png